My library recently had its 6th annual Sci-fi/Fantasy Festival, and because of that thing that's ruining the world in 2020 (No, not that one. The virus.) we did it as a virtual con for the first time. As such I had the privilege of speaking on more panels than usual; Monty Python, cartoons, female comic book characters, and nerd-dom in general, just to name all of the few of them.
A couple of different times, the panels came back to the damsel in distress trope. We're all familiar with this. Most people's feelings on the matter range from irritation to indifference. I don't think anybody really defends it, at most we just kind of shrug it off as a lazy motivator. Because it is. I'm not sure when exactly rescuing the damsel crossed over from trope to cliche, but at this point we seem to respond to it with a collective eye roll.
Except we seem more tolerant of it in video games. Perhaps because game play is more important to us than legitimacy when it comes to platformers we're more comfortable accepting the 'get the grail' motive, and by proxy less willing to demand that the pretty princess be treated as more of a character than 'the grail'.
Again, because of that thing that's ruining the world right now, I'm unable to make my long awaited Nintendo Switch purchase that I finally have the funds for. So to get my gaming fill I'm stuck watching playthroughs online. I recently watched Luigi's Mansion 3, which involves a mass kidnapping of Mario, Peach, and a handful of Toads. Luigi to the reluctant rescue. He goes through rescuing the characters in succession; first the unimportant Toads, then his brother, and at last Peach.
It got me thinking.
If Luigi (and the player) had managed to rescue Peach first, would you have still been inclined to keep playing? Presumably we play games because we want to complete them, but if the game includes a rewards system does it disrupt the feeling of accomplishment if 'the grail' is obtained before the climax? There are some problematic implications when a setting as big as the Mario-verse continues to equate its most high-profile female character as the ongoing grail.
If you were to list Princess Peach Toadstool's characteristics, being kidnapped is invariably at the top of the list. And this trait tends to evoke some strong emotions among her detractors; gamers who believe the character sucks often cite this as their primary argument. To a point I follow the logic, but I feel the knee-jerk conclusion is unfair. I don't believe she sucks. I do believe she's the victim of a string of disservices to her character, starting with Nintendo itself. And I also believe there's a way to turn it around without fundamentally changing the core of her character.
So here we go.
What is Peach?
Looking at her through the eyes of feminism (which is actually a very good thing, in case you need a reminder) she's in an uncomfortable place in Western culture. In Japan, the role of the homemaker is thought of highly. A woman who maintains an aesthetic home and excels at entertaining her guests is viewed honorably, and Princess Peach reflects these ideals. In America, not so much. The fifties sitcom housewife is viewed with no small amount of disdain over here. The role has taken on an implied subjugation to a patriarchy, which doesn't sit well with anyone pro-career woman.
I've said this before, but it's worth repeating. The problem with the housewife was never about the housewife role itself, but with who was deciding it for whom. There's been an unfortunate backlash among the feminist circles towards women who genuinely want to be homemakers because of how much of an emotional button the concept is. It's easy to get stuck on this idea that 'homemaker' and 'feminist' are incompatible when this is simply not true. Peach naturally taps into this highly emotive debate.
Now in Super Mario 64, I think we all had a good time yelling "Eff you!" at the screen when after 90+ vertigo inducing stars Mario's reward is going to be a cake (by the way, what happened to the one she claims to have already baked that got him to the castle in the first place?). Most of us were hoping for a strip tease, but that's not who Peach is (at least not until Thousand Year Door).
From Peach's perspective, baking a cake is the kindest thing she can do. And Mario is less of an egotist than the people controlling him, so he's accepting of the sentiment in its purest form. Can you imagine if you ever rescued Kate Middleton and she rewarded you with a cake she baked herself? Do you think whine about the fact that it wasn't a Mercedes? No. You'd sit there and eat it and like it even if you choked on it.
And that's a character trait with Peach that usually gets lost. She's royalty (for some reason), she's not obligated to be kind. We'll get back to that in a minute, for now let's look at the lack of details surrounding her monarchy.
I don't know what Nintendo considers canon about the origin of the Mushroom Kingdom. I think Peach's father was mentioned one time back in nineties in one of the game manuals, so that may not matter. We're left with theories. Here's mine. The world in which the Mushroom Kingdom exists is closely related to a pagan setting; in conjunction with sprites and cognitive forces of nature. It's why so many rocks have eyes. The Toads are an evolved form of Mushroom in the same way that humans evolved from primates, although in a much tighter time frame. Peach could be any number of things. Perhaps she's a mushroom that's gone one step further in mutation to appear more human. Or perhaps her in tuned-ness with the natural world was an influence in why the Toads sprang up in the first place. For whatever reason, Peach never entered into a pre-existing monarchy, the political structure grew organically around her (a similar thing happened with Daisy in Sarasaland).
The plumbers incidentally are not mushrooms. I don't know if they came from New York or New Donk, but they represent immigrants who came to a better place with the intent of making an honest living.
Who is Peach?
It's telling about Peach's character that she would develop such a close friendship with a member of the working class. At the end of the day Mario's aspirations are pretty straightforward. He wants to do his job, go home, and relax. All of the heroic adventures are things he happens to fall into. He possesses a kind of 'It needs to be done, and I can do it' attitude that an empath like Peach would be drawn to. So why does she bake him a cake instead of build him a house? Probably because simple comforts would make him happier than luxuries would.
The relationship between Peach and Mario is one of the all time great aromantic romances. We, as the spectators, seem to spend as much time with them as they spend together, suggesting they more or less have separate lives. So in that regard I don't think they're technically an item, and neither seems to have any drive to push the relationship into something it isn't already. But they're fond of each other, and even platonically it makes sense why they would be the other's 'special one'.
And that brings us to the royal beast (not Daisy unfortunately). Bowser and Peach both wear crowns but their approaches to ruling couldn't be more different. Peach motivates her subjects by empowering them, while King Koopa threatens his into obedience. It's unfair to label the dichotomy as good vs. evil; more accurately it's love vs. fear.
Bowser is the delegated bad guy, but let's look at his story from his perspective. Whereas the Mushroom Kingdom is in touch with the innocence of nature, Bowser is rooted in the animalistic side. He's king because he's the biggest and strongest, things that the wilds value. In his mind Peach should be his, by virtue of the fact that he wants her, and the natural order dictates that the king should get what he wants.
Mario should be nothing more than a nuisance, and a lot of the games do a wonderful job at presenting this incorrect viewpoint from the big guy. Bowser projects his own views onto Mario, presuming Mario wants Peach the same way he does; at least once straight up accusing Mario of also wanting to kidnap Peach.
And here's where it gets tricky. Bowser views Peach as the grail. Mario does not. Oddly enough, the players tend to come away from the games playing as Mario, but viewing Peach in a manner similar to the way Bowser does. Now this would be nothing more than a curiosity if we weren't seeing real life examples of how this mentality can manifest itself in legitimately horrifying ways. A few words I can throw out there; incels and gamer gate.
Now I'm not suggesting a cause and effect relationship between Mario games and the #metoo movement. But I am sharing how taken aback I was when I first found out that, within this community I hold so dear, there continues to exist an underbelly of hatred towards women. I don't even understand it. My life's experience has coincided with the birth of nerd culture, and I can confidentially say, "Guys! This is what you've ALWAYS wanted. A chance to talk to girls without leaving your comfort zone. So what in the hell is the problem?"
It's a question I can't satisfactorily answer, and I don't think the wisdom lies in the Mushroom Kingdom. But what I can say is that Bowser, being an animal who kidnaps Peach and tries to kill Mario, still comes off as less of an asshole than how I've seen a lot of guys behave online.
Why is Peach?
It's difficult to determine where continuity begins and ends for a video game character with a thirty-five year history across multiple genres. How much of Peach's sass and aggression in the Strikers series is hidden fury versus situational showboating? Can her infamous "I'm your mama?" to Bowser Jr. be attributed to a translation issue or raise a serious concern about reproduction? And then there's the 'baby' versions of all the VIPs that even the X-Men timeline can't untangle. All of this is to say that if Super Smash Brothers has ANY legitimacy, Peach should technically be able to break herself out of any dungeon using only her hips.
The idea that Peach purposefully allows herself to be kidnapped is not a new one, but people all too quickly jump to the "sort of into that kind of thing" explanation. I would argue that there's a more plausible, and interesting, reason that doesn't shoehorn a kinky side into a character who really has never demonstrated one (Sorry, deviantartists). Not to worry though; I'm sure Daisy's first solo adventure is right around the corner, and you know she's got stock in Nintendo's old hotel chain.
Here's what I think is going on. You've got Peach's Kingdom (Princessdom?) in close proximity with Bowser's. From a monarch's perspective, Bowser has a certain usefulness, as there's a whole world out there of pokeys, boos, blarggs, and a freaking sun that doesn't even know what it's on about. Bowser brings a certain level of organization to all of these creatures. If he weren't so ineffective as a king that might create a bigger problem the chaos of the wilds, but as it stands Bowser is providing an unintentional service to the Mushroom Kingdom. They don't attack until he says to, which creates a predictability around the assaults.
Now that by itself is smart politics. There are other threats in the world(s) and Bowser's minions offer a line of protection from outside sources. When you factor in that Bowser feels...something for Peach that he may never fully wrap his horned head around, she herself is not in any real danger. Her reliance on Mario comes when Bowser gets overzealous but her status quo is never to crush Bowser entirely, only to keep returning him to a useful arm's length.
That may sound manipulative; and it is, it's politics, and Peach is a responsible ruler. But where she really shines is how she sneaks her rule-by-love approach into Bowser's rule-by-fear. Out of the four elements of alchemy, love is always represented by water. And with good reason, it's the most powerful. Displace it, evaporate it, it will always come back, adapting to whatever container it needs to fill. Meanwhile, given enough time and patience, a single trickle can reshape a mountain. And that's what Peach is doing to Bowser. As I said, Bowser is a brute. You can't teach him a lesson directly because he'll ignore it. If you want to see him change, it has to be so gradual that he doesn't realize it's happening.
How many times has Bowser shown up at the Mushroom Kingdom with a tennis racquet? How many towns full of goombas and koopas have sprung up in walking distance that look to Peach for inspiration instead of Bowser? This is why Peach allows herself to be kidnapped, because she cares enough to keep the process going. She may never see Bowser become selfless, but she's carefully nurturing a decency in him that he's unaware of. If Mario has to take on the role of her paladin from time to time, he's fine with it. But beneath the cheerful obliviousness and the hair flips, Peach has a genuine wisdom and empathy.
Did you ever play Bowser's Inside Story for the DS? The quick version: Bowser accidentally becomes a hero without ever realizing he's doing anything other than moving obstacles out of his own way. In the end, he's not entirely sure what the hell just happened, but he knows his actions wound up keeping Peach safe. And she thanks him by baking him a cake. You remember the "Eff you" we all yelled at the N64 when the game ended on that note? This time it brought a tear to my eye.
Friday, July 31, 2020
Tuesday, March 24, 2020
Book Review: Daphne and Velma: The Vanishing Girl
It never fails to fascinate me how much of a cultural impact Scooby-Doo has had over its 51-year-and-counting history. The fans don't just love the series, they're passionate about it. If you need proof (and you have no human decency) just pop into any message thread and ask "Which series was your least favorite?"; within minutes people will be lobbing their ascots and lavender pumps at each other.
So, YA novel Daphne and Velma: The Vanishing Girl by Josephine Ruby comes with the pleasure of, and responsibility for, a built in audience with predisposed emotions for the lead characters. In case you don't know, Ruby is a pseudonym for an as yet unidentified author (or authors). But even with no previous titles associated with Ruby, I'm happy to say the writing carries both the air of professional experience, and a love of the source material.
Scooby's more visual tropes don't translate well into written format, and Ruby is wise to make sure the story works as a YA novel first before selecting which familiar elements to throw into the mix. For example, the dog makes several appearances but only communicates through barking; thus grounding itself in more of a reality than we've seen before.
Minus a prologue and some scattered interlogues, the narrative alternates between Velma and Daphne's perspectives. The voices are distinctive; and unlike last year's (dare I say unwatchable?) live-action DVD movie which focused on these characters, the cornerstone of the plot is their conflict.
We've seen Velma's insecurities before, but here they're on display in full glory because sixteen year old Velma doesn't have a successful track record to lean into. She's confident in her mental prowess but she doubts her ability to follow through. From the opening paragraphs, you hear her voice. This is the seed that's going to grow into the woman who will stare down her hero Ben Ravencroft. At her core, Velma has an intellectual thirst for truth, and this is the period in her life where it hurts her with the most regularity; when she's alone.
On the other hand, this version of Daphne is a bit of a jarring flavor. She's much further from her familiar(ish) personality that the franchise can't ever quite nail down. This Daphne is a mean girl. Not unsympathetically so. A combination of circumstance and the fact that adolescence is a hormonal circus, this Daphne can't stop herself from erupting. It's a painful, sometimes literally tear-jerking character arc she goes on. And it's poetically heart-breaking every time she refers to herself as a monster hiding behind a mask.
If there's a weakness to the novel, it's that the mystery takes a back seat. I don't think it's a bad thing; I was happy spending the bulk of the pages getting to re-know these old friends of mine. If you're coming into it purely for the mystery elements you might find yourself having to flip through the first hundred pages before the vanishing girl actually vanishes. But that's not the heart of the book. Like the title reads, it's about Daphne and Velma before it's about the case of the week. As this series continues, I hope those priorities continue.
Final thoughts: Ruby is an author with a legitimate spark. She's willing to take some risks with the characters, and her ability to manage the fallout is admirable. The Scooby franchise doesn't have a rigid canonical timeline, so don't try to force this into one 'verse or the other. Ruby seems to take most inspiration from the Mystery Incorporated series, while possibly answering why Daphne thought she might be going to hell in the Supernatural crossover. It's a YA book, so there's some mild profanity that I'm kind of surprised the WB allowed, but nothing to make it feel not-Scooby. And there's a nice surprise appearance in the third act that I won't spoil here.
In the end, I recommend both reading the book and supporting the series. The second installment is due in July, and all signs point to this being a deeply satisfying journey.
So, YA novel Daphne and Velma: The Vanishing Girl by Josephine Ruby comes with the pleasure of, and responsibility for, a built in audience with predisposed emotions for the lead characters. In case you don't know, Ruby is a pseudonym for an as yet unidentified author (or authors). But even with no previous titles associated with Ruby, I'm happy to say the writing carries both the air of professional experience, and a love of the source material.
Scooby's more visual tropes don't translate well into written format, and Ruby is wise to make sure the story works as a YA novel first before selecting which familiar elements to throw into the mix. For example, the dog makes several appearances but only communicates through barking; thus grounding itself in more of a reality than we've seen before.
Minus a prologue and some scattered interlogues, the narrative alternates between Velma and Daphne's perspectives. The voices are distinctive; and unlike last year's (dare I say unwatchable?) live-action DVD movie which focused on these characters, the cornerstone of the plot is their conflict.
We've seen Velma's insecurities before, but here they're on display in full glory because sixteen year old Velma doesn't have a successful track record to lean into. She's confident in her mental prowess but she doubts her ability to follow through. From the opening paragraphs, you hear her voice. This is the seed that's going to grow into the woman who will stare down her hero Ben Ravencroft. At her core, Velma has an intellectual thirst for truth, and this is the period in her life where it hurts her with the most regularity; when she's alone.
On the other hand, this version of Daphne is a bit of a jarring flavor. She's much further from her familiar(ish) personality that the franchise can't ever quite nail down. This Daphne is a mean girl. Not unsympathetically so. A combination of circumstance and the fact that adolescence is a hormonal circus, this Daphne can't stop herself from erupting. It's a painful, sometimes literally tear-jerking character arc she goes on. And it's poetically heart-breaking every time she refers to herself as a monster hiding behind a mask.
If there's a weakness to the novel, it's that the mystery takes a back seat. I don't think it's a bad thing; I was happy spending the bulk of the pages getting to re-know these old friends of mine. If you're coming into it purely for the mystery elements you might find yourself having to flip through the first hundred pages before the vanishing girl actually vanishes. But that's not the heart of the book. Like the title reads, it's about Daphne and Velma before it's about the case of the week. As this series continues, I hope those priorities continue.
Final thoughts: Ruby is an author with a legitimate spark. She's willing to take some risks with the characters, and her ability to manage the fallout is admirable. The Scooby franchise doesn't have a rigid canonical timeline, so don't try to force this into one 'verse or the other. Ruby seems to take most inspiration from the Mystery Incorporated series, while possibly answering why Daphne thought she might be going to hell in the Supernatural crossover. It's a YA book, so there's some mild profanity that I'm kind of surprised the WB allowed, but nothing to make it feel not-Scooby. And there's a nice surprise appearance in the third act that I won't spoil here.
In the end, I recommend both reading the book and supporting the series. The second installment is due in July, and all signs point to this being a deeply satisfying journey.
Saturday, January 25, 2020
Disney Princess 301: The Magical Millennial Tour
If you're just joining me, like the four random hits my blog has gotten from Singapore, one of my unofficial goals is to thumb through the entire Disney animated canon and giving snide reflections. As the princess lineup is the backbone of the studio's library I tend to devote more words to those films, and I've found it convenient to group them into threes. If you're not sick of my writing by the end of page, feel free to check out Disney Princess 101 where I cover Snowy, Cindy, and Thorny, and then head on over to Disney Princess 201 for Fishy, Booky, and...um...Jasminey. And on with the show!
For a corporate juggernaut like Disney it's impossible to reduce its turning points to a simple cause and effect.
Now just from that statement alone, I feel confident that I understand the company better than former CEO Michael Eisner ever did. He was a savvy businessman (which is not necessarily a compliment) but he was no artist.
The Animated Renaissance was to Disney what Iron-Man was to Robert Downey Jr.; a phoenix-from-the-ashes resurrection that carried box-office profits for an entire decade. The big three (Ariel, Belle, and Jasmine) were the foundation on which everyone from Simba to Tarzan reaped the benefits in terms of technical achievement and quality; and arguably Pixar. History remembers this as the Jeffrey Katzenberg era prior to the mediocrity with which he infused DreamWorks's library. But inside sources point to the late Frank Wells as the unsung genius behind Disney's survival and triumph. Whatever the spark was, Disney's soul exploded into the theater with a renewed passion...and then slithered onto the home video market with its half-assed sequel excuses.
By the time board members Roy Disney Jr. and Stanley Gold had had it up to Mount Olympus with Eisner oversaturating their supply of pixie dust, the Disney name was no longer synonymous with quality. Pixar was the new Disney, while Disney was slipping to trend chaser status (AKA New DreamWorks. Am I snide? I think I'm snide.). All of which brings us into the Bob Iger era and a return to formula; Princess Fairy Tales.
For a corporate juggernaut like Disney it's impossible to reduce its turning points to a simple cause and effect.
Now just from that statement alone, I feel confident that I understand the company better than former CEO Michael Eisner ever did. He was a savvy businessman (which is not necessarily a compliment) but he was no artist.
The Animated Renaissance was to Disney what Iron-Man was to Robert Downey Jr.; a phoenix-from-the-ashes resurrection that carried box-office profits for an entire decade. The big three (Ariel, Belle, and Jasmine) were the foundation on which everyone from Simba to Tarzan reaped the benefits in terms of technical achievement and quality; and arguably Pixar. History remembers this as the Jeffrey Katzenberg era prior to the mediocrity with which he infused DreamWorks's library. But inside sources point to the late Frank Wells as the unsung genius behind Disney's survival and triumph. Whatever the spark was, Disney's soul exploded into the theater with a renewed passion...and then slithered onto the home video market with its half-assed sequel excuses.
By the time board members Roy Disney Jr. and Stanley Gold had had it up to Mount Olympus with Eisner oversaturating their supply of pixie dust, the Disney name was no longer synonymous with quality. Pixar was the new Disney, while Disney was slipping to trend chaser status (AKA New DreamWorks. Am I snide? I think I'm snide.). All of which brings us into the Bob Iger era and a return to formula; Princess Fairy Tales.
The Priceless and the Frock
Let's get this out of the way up front. Disney dodges the whole race issue, and I honestly can't blame them. The fallout from Song of the We Have No Idea What You're Talking About has no end in sight, why the hell would they want to launch that bandwagon against themselves (the Halle Bailey backlash is on you assholes, not the mouse). Particularly in a family film, racial inequality either has to be hit head on, like Zootopia, or relegated to subtext like it is here. Since this movie is ultimately about something other than race, I believe this was the correct choice.
My six word review: "Awesome! And a little less so".
As a love letter to the entire history of Disney animation, the film is amazing; talking animals, transformations, an ultra charismatic villain, a New Orleans setting (Walt Disney's personal obsession), swamp scenes (a nod to the Don Bluth period), a deconstruction of star-wishing, a Disney death that actually sticks, and a deliberate karate chop to the ugly step sister trope. It properly utilized all of the elements that Enchanted only checked off as it went.
Story-wise, Tiana's arc was wonderful, and deliberately adult. She was not the spoiled princess looking for love, she was a workaholic looking for autonomy. Her best friend Lottie got the traditional Disney motivator, and proved she was a better person not getting what she wanted. But the main problem with the film is that Tiana's story has to carry so much extra weight she's never able to really dance on clouds.
Sandbag #1: Louis, the alligator trumpeter. Everything about his character reads "Well, we designed him, and damn it we're gonna throw him in there!" He honestly doesn't help the plot and he's one of the reasons the second act in the swamp drags. Sandbag #2: Mama Odie, the voodoo priestess. She comes out of nowhere just to pad out the soundtrack. Either that or to balance out the way practitioners of voodoo are being portrayed in Disney films? Sandbag #3: and this one might have worked itself out by cutting the first two loose, Prince Naveen. If there was ever a princess who didn't need a man, it was Tiana; but the story requires it, so fair play. But directors Ron Clements and John Musker seem to forget what his role in the movie is. Naveen is all personality and narrow goals, which is great if you're the villain or one of the scene-stealing side characters. But he's just too in love with himself to be a credible love interest for Tiana.
As for the villain, Dr. Facilier is impeccably animated and voiced (Keith David rules!), but he's strangely underused. His motivations feel a little first draft-y; he wants to rule New Orleans? Why exactly? And wouldn't he have had a stronger presence if he had a prior connection to Tiana? Imagine if instead of him tempting her at the end of the film it had been a first act encounter, where she turned him down and it ruffled his feathers. Like I say, Dr. Facilier's a great villain, but it's a missed opportunity to stand him next to the all time greatest.
Overall, I'm being needlessly hard on an otherwise wonderful film because I felt it held itself back with a few rookie mistakes. I care, and I know what Disney is capable of. If you really want to see them bring their A-game, look at the character of Ray, the lovesick firefly. He is not appealing, and the previews make him out to be a lowbrow comedic sidekick who's there just to keep the kiddies interested. But Jim Cummings does the unthinkable with his performance, he breaks your heart open. This ugly insect manages to spark a little more hope in you than you had before you popped in the DVD. And he does it with a legitimate Cajun accent (ball's in your court Streep). Disney magic? I'd like to say there's no such thing, but I really can't back it up.
Dangled
Rapunzel was inevitable but alas Disney felt they had to trick boys into going to see what's perceived as a girl movie, hence the prominent gap in the princess lineup doesn't get her own film named after her. Instead they placed the spotlight on hair. Yes, that's much more rugged, isn't it?
Age is kind of fluid in fairy tales, which extends to Disney adaptations. You may not have realized that Tiana was 19. Rapunzel is on the eve of her 18th birthday, but the two of them may as well be from different generations. While Tiana was a working woman focused on adult goals, Rapunzel is very much a girl. That's not a criticism, just a distinction. Her kidnapper, Mother Gothel, has actively prevented her from growing up, giving Rapunzel an anime-like imbalance of overdue emotional puberty. It makes her an interesting character study, but unfortunately that takes a backseat to...stuff happening.
I have mixed feelings about this film. On the one hand, the aforementioned stuff is quite entertaining on its own. Flynn Rider is a funny character. His lines are well written, and it's refreshing to see a male Disney lead also be the goofy sidekick character. And determinator Maximus is a cool horse, possibly the coolest horse Disney has given us (and they've given us a lot of horses). The problem is, it feels like they've come from a different story where they were the central focus. And I know it was the studio's intention to have the film be about Flynn as much as Rapunzel (again, because boys), but in this regard I think the film fails.
You can have a movie about two characters; think Toy Story. While Buzz Lightyear became more of a supporting character as the series progressed, the first film was about him as much as it was about Woody. But the difference is, Toy Story was a single story that Buzz and Woody were on polar opposites of. Flynn and Rapunzel are having two different stories competing for screen time, and it's a disservice to the character whose fairy tale it's supposed to be about.
It's been said many times that a story is only as good as its villain, which is obviously an oversimplification. But in the case of Tangled, it plays out both ways. Most of the script that focuses on Rapunzel and Flynn is spright; certainly enough to highlight just how drab the rest of the Kingdom Hearts III dialogue is. The bits with Mother Gothel feel more like dead weight, kind of a reversed Sleeping Beauty. Gothel's a well designed, and voiced, character, but once outside of her oppressive tower she's not that much of a threat. Disney's done so much better in the past, see Frollo's maniacal outbursts or Lady Tremaine's venomous seething. Better yet go all the way back to Queen Grimhilde from Snow White who had a similar motive, to restore status quo. It's not an inherently dramatic incentive but when it's given to someone as ruthless as the queen it becomes the stuff of nightmares. Gothel's more of a leash than a whip.
As for the music, I don't have a polite way of saying this: it wasn't Alan Menken's A-game. This is the guy who gave us the soundtracks to Little Shop of Horrors and almost the entire Disney Renaissance. And it's not like he's past his peak, check out both seasons of Galavant if you don't believe me. But the songs here are sub par. Not bad, but not Disney. Maybe good enough for Dreamworks.
So in the end I think it's overall a fun movie just not a disappointingly unrefined one. While The Princess and the Frog had unneeded padding in places, it's story flowed organically. Tangled feels assembled; no real padding, but trying too hard to cover bases that it doesn't need to. Rapunzel waited decades for the Disney treatment, and what she got was good...enough. But she deserved better.
Age is kind of fluid in fairy tales, which extends to Disney adaptations. You may not have realized that Tiana was 19. Rapunzel is on the eve of her 18th birthday, but the two of them may as well be from different generations. While Tiana was a working woman focused on adult goals, Rapunzel is very much a girl. That's not a criticism, just a distinction. Her kidnapper, Mother Gothel, has actively prevented her from growing up, giving Rapunzel an anime-like imbalance of overdue emotional puberty. It makes her an interesting character study, but unfortunately that takes a backseat to...stuff happening.
I have mixed feelings about this film. On the one hand, the aforementioned stuff is quite entertaining on its own. Flynn Rider is a funny character. His lines are well written, and it's refreshing to see a male Disney lead also be the goofy sidekick character. And determinator Maximus is a cool horse, possibly the coolest horse Disney has given us (and they've given us a lot of horses). The problem is, it feels like they've come from a different story where they were the central focus. And I know it was the studio's intention to have the film be about Flynn as much as Rapunzel (again, because boys), but in this regard I think the film fails.
You can have a movie about two characters; think Toy Story. While Buzz Lightyear became more of a supporting character as the series progressed, the first film was about him as much as it was about Woody. But the difference is, Toy Story was a single story that Buzz and Woody were on polar opposites of. Flynn and Rapunzel are having two different stories competing for screen time, and it's a disservice to the character whose fairy tale it's supposed to be about.
It's been said many times that a story is only as good as its villain, which is obviously an oversimplification. But in the case of Tangled, it plays out both ways. Most of the script that focuses on Rapunzel and Flynn is spright; certainly enough to highlight just how drab the rest of the Kingdom Hearts III dialogue is. The bits with Mother Gothel feel more like dead weight, kind of a reversed Sleeping Beauty. Gothel's a well designed, and voiced, character, but once outside of her oppressive tower she's not that much of a threat. Disney's done so much better in the past, see Frollo's maniacal outbursts or Lady Tremaine's venomous seething. Better yet go all the way back to Queen Grimhilde from Snow White who had a similar motive, to restore status quo. It's not an inherently dramatic incentive but when it's given to someone as ruthless as the queen it becomes the stuff of nightmares. Gothel's more of a leash than a whip.
As for the music, I don't have a polite way of saying this: it wasn't Alan Menken's A-game. This is the guy who gave us the soundtracks to Little Shop of Horrors and almost the entire Disney Renaissance. And it's not like he's past his peak, check out both seasons of Galavant if you don't believe me. But the songs here are sub par. Not bad, but not Disney. Maybe good enough for Dreamworks.
So in the end I think it's overall a fun movie just not a disappointingly unrefined one. While The Princess and the Frog had unneeded padding in places, it's story flowed organically. Tangled feels assembled; no real padding, but trying too hard to cover bases that it doesn't need to. Rapunzel waited decades for the Disney treatment, and what she got was good...enough. But she deserved better.
Frosting
It was a moment. Three words: Here. I. Stand. Elsa slammed her foot to the ground. And the ice. Not just a collection of water molecules, and not just a sequence of computerized pixels, but a metaphor. Fear. That cannot be evaded. That cannot be defeated. The ice. Bent to her will. It was a moment that rippled through the film, through the Disney studios, through the audience, and through history.
Entertainment doesn't make things happen. It reflects on things that are already happening. Things we can barely understand because they're happening on an emotional level. Entertainment processes those emotions and gives us something tangible to hold onto while we try to figure it all out.
Frozen was released in 2013. It was seven years after 'Me Too' was first used as a phrase for surviving sexual harassment, and four years before it would take root in the mainstream. Two years prior Demi Lovato publicly revealed her diagnosis of bipolar disorder. Three years later Trump's America would stick its fingers in its ears to the concept of empathy. All these events happened or would happen whether or not this film existed, but that ripple has stuck in our heads. We continue to feel it as we face the monsters both inside and out. It was a moment that we couldn't have realized then; all of us are Elsa.
As much of an icon as Elsa instantly became, her debut film has some issues; mainly the result of a ten year development process that still managed to feel rushed. Everything about Act One is great! The music comes out of the gate swinging, you have the emotional baggage, and the animation grips you in a way you don't consciously realize. But then "Let it Go" happens, and the problems kick in.
It's not a problem with the song; I know you got sick of hearing it after the first nine thousand times but it was played that much because it's that amazing. The problem is the effect it has on the story that Disney wasn't prepared for. The whole film is designed to be Anna's story, her complicated relationship with her sister as the primary arc. Originally Elsa was the movie's antagonist. She went through several iterations; villain, sympathetic villain, anti-heroine, probably one draft where you find out she'd been dead the whole time. But once the songwriters got inside her head Elsa could no longer be the object of the arc, she'd become the protagonist.
And therein lies the issue with everything after that one song, the movie is still determined to make it Anna's story. Oaken, ha ha, get back to Elsa. Kristoff and Sven, that's nice, get back to Elsa. Olaf's song, come on, just get back to Elsa. The trolls again? For the love of God, get back to Elsa! It's not that the film falls apart, it's just that we all can tell the movie we got is getting in the way of the much better movie we could have had.
In the end the movie is good enough. When it shines it really shines, making itself destined to become a classic. When it trips it only lands in the snow, nothing broken, just a quick brush off. You know you were affected by the movie as much as I was, even if you want to pretend you liked The Great Mouse Detective more. Nothing is perfect, and if it were I don't imagine it would be a lovable as a really good flawed journey.
I'd normally end the blog here, but as we're in between the theatrical and home releases of Frozen II, this is probably the best time to give the follow up a little attention.
To reiterate a couple of points I made in my most recent entry, this time around we really get to know Elsa as an individual (which was a wise move). We learn more about Arendelle's history, which isn't something I thought I wanted to know but it turns out to be intriguing. Everyone is a little older and a little more responsible, and the choices before them aren't so easy to discern the consequences thereof.
Anna manages to take a supportive role without getting pushed to the background, and with that shift comes some ideas that don't entirely get resolved. For example, she's angry with her sister for going off alone. Nothing comes of it, but the moment is still valuable. You get mad at people you care about. It's natural. And it's a concept that Disney films don't regularly incorporate. There's no life's lesson spelled out, just an implied "It's okay to feel."
As a sequel, Frozen II does what a sequel should do; raise the stakes, develop the sidekicks, and end in a place other than the beginning. Frozen II does all three (comparatively, The Jungle Book II does zero). The first film has a raw energy that the sequel can't replicate but the overall quality is more mature. It remains to be seen whether or not it carries a comparable impact to the original, but I give the makers credit for building a more sophisticated plot (sans any real villain no less. Brava!)
I'm confident that there will be a third film. If not, there will be something; a book, a streaming series, another Olaf-does-something-marketable short, in any case Disney isn't done with the ice rink and neither are we. I can only hope Elsa still winds up without a love interest, but the main takeaway is that the Disney Princess archetype has evolved from the passive damsel who only existed to bring out the characters around her.
Disney, like it or not, is the studio that has created the vocabulary we all use, and the Disney Princess holds a special place in that alphabet. More women are taking the reins in our stories and bringing with them an overdue layer of insight into how we, as the audience, process our own experience through them, and the men who are staying relevant amidst this transformation are the ones who've embraced this layer. I long for the day when we no longer have to consciously empower our princesses, letting it just naturally happen, but until then we can see that the process is advancing.
I'm proud to have the personal connection to Disney's legacy that I do, and equally proud to be neither a Disney-can-do-no-wrong nor Disney-can-do-no-right kind of guy. I criticize the company where I feel it's deserved, and I praise it where I feel it's earned. In the case of their Princess line, I feel they're doing some very good work. I look forward to seeing what the 401 course teaches us.
Entertainment doesn't make things happen. It reflects on things that are already happening. Things we can barely understand because they're happening on an emotional level. Entertainment processes those emotions and gives us something tangible to hold onto while we try to figure it all out.
Frozen was released in 2013. It was seven years after 'Me Too' was first used as a phrase for surviving sexual harassment, and four years before it would take root in the mainstream. Two years prior Demi Lovato publicly revealed her diagnosis of bipolar disorder. Three years later Trump's America would stick its fingers in its ears to the concept of empathy. All these events happened or would happen whether or not this film existed, but that ripple has stuck in our heads. We continue to feel it as we face the monsters both inside and out. It was a moment that we couldn't have realized then; all of us are Elsa.
As much of an icon as Elsa instantly became, her debut film has some issues; mainly the result of a ten year development process that still managed to feel rushed. Everything about Act One is great! The music comes out of the gate swinging, you have the emotional baggage, and the animation grips you in a way you don't consciously realize. But then "Let it Go" happens, and the problems kick in.
It's not a problem with the song; I know you got sick of hearing it after the first nine thousand times but it was played that much because it's that amazing. The problem is the effect it has on the story that Disney wasn't prepared for. The whole film is designed to be Anna's story, her complicated relationship with her sister as the primary arc. Originally Elsa was the movie's antagonist. She went through several iterations; villain, sympathetic villain, anti-heroine, probably one draft where you find out she'd been dead the whole time. But once the songwriters got inside her head Elsa could no longer be the object of the arc, she'd become the protagonist.
And therein lies the issue with everything after that one song, the movie is still determined to make it Anna's story. Oaken, ha ha, get back to Elsa. Kristoff and Sven, that's nice, get back to Elsa. Olaf's song, come on, just get back to Elsa. The trolls again? For the love of God, get back to Elsa! It's not that the film falls apart, it's just that we all can tell the movie we got is getting in the way of the much better movie we could have had.
In the end the movie is good enough. When it shines it really shines, making itself destined to become a classic. When it trips it only lands in the snow, nothing broken, just a quick brush off. You know you were affected by the movie as much as I was, even if you want to pretend you liked The Great Mouse Detective more. Nothing is perfect, and if it were I don't imagine it would be a lovable as a really good flawed journey.
More Frosting
I'd normally end the blog here, but as we're in between the theatrical and home releases of Frozen II, this is probably the best time to give the follow up a little attention.
To reiterate a couple of points I made in my most recent entry, this time around we really get to know Elsa as an individual (which was a wise move). We learn more about Arendelle's history, which isn't something I thought I wanted to know but it turns out to be intriguing. Everyone is a little older and a little more responsible, and the choices before them aren't so easy to discern the consequences thereof.
Anna manages to take a supportive role without getting pushed to the background, and with that shift comes some ideas that don't entirely get resolved. For example, she's angry with her sister for going off alone. Nothing comes of it, but the moment is still valuable. You get mad at people you care about. It's natural. And it's a concept that Disney films don't regularly incorporate. There's no life's lesson spelled out, just an implied "It's okay to feel."
As a sequel, Frozen II does what a sequel should do; raise the stakes, develop the sidekicks, and end in a place other than the beginning. Frozen II does all three (comparatively, The Jungle Book II does zero). The first film has a raw energy that the sequel can't replicate but the overall quality is more mature. It remains to be seen whether or not it carries a comparable impact to the original, but I give the makers credit for building a more sophisticated plot (sans any real villain no less. Brava!)
I'm confident that there will be a third film. If not, there will be something; a book, a streaming series, another Olaf-does-something-marketable short, in any case Disney isn't done with the ice rink and neither are we. I can only hope Elsa still winds up without a love interest, but the main takeaway is that the Disney Princess archetype has evolved from the passive damsel who only existed to bring out the characters around her.
Disney, like it or not, is the studio that has created the vocabulary we all use, and the Disney Princess holds a special place in that alphabet. More women are taking the reins in our stories and bringing with them an overdue layer of insight into how we, as the audience, process our own experience through them, and the men who are staying relevant amidst this transformation are the ones who've embraced this layer. I long for the day when we no longer have to consciously empower our princesses, letting it just naturally happen, but until then we can see that the process is advancing.
I'm proud to have the personal connection to Disney's legacy that I do, and equally proud to be neither a Disney-can-do-no-wrong nor Disney-can-do-no-right kind of guy. I criticize the company where I feel it's deserved, and I praise it where I feel it's earned. In the case of their Princess line, I feel they're doing some very good work. I look forward to seeing what the 401 course teaches us.
Tuesday, December 31, 2019
2019 Movie Wrap-Up
Another year, another three and a half blog posts for me: man I love working two jobs and having depression issues! Well, 2019 sure sucked. And considering 2018 set the bar so low you could roll on the ground and clear it- seriously dude, were you even trying?
But let's focus on escapism. The movies I saw this year were pretty good overall. Maybe I'm just getting better at choosing which ones to skip, but I had a fairly enjoyable movie run. In fact I think my biggest disappointments came from the movies I din't see (why did so many of you jackasses pay for The Lion King?). So as per tradition, let me take you on a tour of every film I saw and my one paragraph reaction.
Escape Room
This was almost a good movie. I'm a bit of a sucker for plots where people have to use their wits to get out of life or death situations, and this movie did so many things right. The characters were well fleshed out and the focus weighed suspense over gore. Moreover, unlike the Cube series that invariably influenced it, the horror element never overpowered all sense of hope. Unfortunately it tripped in the last act by revealing just a little too much about the organization behind the death traps, which makes me feel lukewarm about next year's sequel. But it's entertaining enough to be worth a rental.
The Lego Movie 2: The Second Part
We're going to see several examples on this list of sequels not being quite as good as their predecessors, and I think it's worth pointing out why that is. The first Lego Movie had a major reveal that upped the emotional ante and it simply couldn't be duplicated. So that was working against the franchise. But pushing past the elephant, everything else about the film was on point; a stronger story arc for Lucy, a natural progression of (literal) world building, some delightful additions to the song library, and an ironically topical subtext about divisiveness. Despite the usual trappings of sequeldom, this film succeeded at everything it set out to accomplish. But fair warning: a third film is not likely to maintain that quality, so why don't we all just be happy with the gift as it is?
Happy Death Day 2U
I can't think of another franchise so skilled at bouncing around genres. Tree is back, and that's good because her hero's journey in the first movie made me want more of her. The sequel tests her resolve to continue being the hero she had the misfortune to stumble into previously. It's easier to do the right thing when your back is against the wall than it is when you're in the shadows facing a consequence-free choice between personal want and greater good. Even if the silly factor of the film occasionally gets a hair too pungent, Tree remains as engaging a heroine as any who wears a cape. It's heart that makes a hero, not power. Hey! Speaking of...
Captain Marvel
But let's focus on escapism. The movies I saw this year were pretty good overall. Maybe I'm just getting better at choosing which ones to skip, but I had a fairly enjoyable movie run. In fact I think my biggest disappointments came from the movies I din't see (why did so many of you jackasses pay for The Lion King?). So as per tradition, let me take you on a tour of every film I saw and my one paragraph reaction.
Escape Room
This was almost a good movie. I'm a bit of a sucker for plots where people have to use their wits to get out of life or death situations, and this movie did so many things right. The characters were well fleshed out and the focus weighed suspense over gore. Moreover, unlike the Cube series that invariably influenced it, the horror element never overpowered all sense of hope. Unfortunately it tripped in the last act by revealing just a little too much about the organization behind the death traps, which makes me feel lukewarm about next year's sequel. But it's entertaining enough to be worth a rental.
The Lego Movie 2: The Second Part
We're going to see several examples on this list of sequels not being quite as good as their predecessors, and I think it's worth pointing out why that is. The first Lego Movie had a major reveal that upped the emotional ante and it simply couldn't be duplicated. So that was working against the franchise. But pushing past the elephant, everything else about the film was on point; a stronger story arc for Lucy, a natural progression of (literal) world building, some delightful additions to the song library, and an ironically topical subtext about divisiveness. Despite the usual trappings of sequeldom, this film succeeded at everything it set out to accomplish. But fair warning: a third film is not likely to maintain that quality, so why don't we all just be happy with the gift as it is?
Happy Death Day 2U
I can't think of another franchise so skilled at bouncing around genres. Tree is back, and that's good because her hero's journey in the first movie made me want more of her. The sequel tests her resolve to continue being the hero she had the misfortune to stumble into previously. It's easier to do the right thing when your back is against the wall than it is when you're in the shadows facing a consequence-free choice between personal want and greater good. Even if the silly factor of the film occasionally gets a hair too pungent, Tree remains as engaging a heroine as any who wears a cape. It's heart that makes a hero, not power. Hey! Speaking of...
Captain Marvel
I just realized how good of a year it was for female figures in cinema. The box office might not accurately reflect it but 2019 had a substantial sampling of sisters doing it for themselves (See, boys? They're not so scary). So the MCU finally got on board with diversity and gave us the Superman movie DC seems allergic to. On the one hand, Captain Marvel didn't carry the cultural impact Wonder Woman and Black Panther did, but it did everything else right. Brie Larson brings all the fun, conflict, and humanity an overpowered character like Carol Danvers requires. Her 'getting back up' montage is something we all could stand to benefit from by internalizing. "I have nothing to prove," she declares. Damn right girl. I'd vote for you.
Shazam!
Okay, the back-to-back releases coupled with a perpetual dispute over which superhero is the legitimate Captain Marvel makes a comparison inevitable, so here's mine. If I have to pick, Shazam! is probably the better movie. But with that said, I've seen Shazam! once and I feel like I've gotten all I'm going to get out of the character, whereas I've seen Miss Danvers's debut twice and I'm looking forward to revisiting it; you tell me which is better. But on the merits of its own studio, Shazam! encapsulates everything that was missing from The Dark Knight Rises through the Zack Snyder period. Hope. A sense that things might actually get better if we work together to make them so. I really can't imagine where a sequel would be able to go, but Shazam! is an inpsiring beginning to end story about love and support.
Avengers: Endgame
I'll be honest, I was lost from the opening scene; I feel like I needed about twenty-one films worth of back story just to understand what was going on. Did anyone else even go see this one? It looked pretty expensive, I wonder if it even made back half its budget. Oh well, you can't win them all, I just hope the studio behind it had something else this year to absorb the deficit. But milking that joke aside, you don't need me to tell you that the most amazing thing about this film was that it pulled off the expectations plaguing it. Kevin Feige, the Russo brothers, and probably two countries worth of cast and crew created the cinematic equivalent of the planet Jupiter without it crumbling under its own weight. Flawed? Yes, it was a finale that probably needed another hour to effectively smooth out. But sometimes you just have to embrace the flaws and accept the wonderfulness the way it is. Wow, that's a sweet message, somebody should make a movie about that...
UglyDolls
I had a couple of pleasant surprises from the cinema this year, and this animated film was the biggest gem. At first glance it looks like The Diet Lego Movie, basically a feature length toy commercial with a soundtrack and hopefully a message about something uncontroversial. Yeah, that's all it is. Until you start paying attention to the lyrics by Glenn Slater and the script by Alison Peck (keep an eye on her career). The psychological effects of unrealistic beauty standards is a heavy topic for children to grasp, and indeed way too many adults. This movie isn't going to prevent the bullying and verbal abuse that all children will invariably face from their peers, but it just might plant a seed in their minds that gives them a handhold in adolescence. Special mentions goes to Nick Jonas's despicably abusive villain song "The Ugly Truth" and Janelle Monáe's brokenness disguised as pop sugar song "All Dolled Up". You know you totally ignored this one. Trust me, give it a chance now.
Detective Pikachu
Kudos to the team that did the first trailer, they made it look just bizarre enough to be intriguing. It's another Roger Rabbit template, this time with Justice Smith in the thankless role of actor who has to emote off of dead air. You might not notice but he's really good; Smith is destined to be a powerhouse in a few years. But the truth is, nothing matters until Ryan Reynolds shows up. Here's the thing about Reynolds: post Deadpool he could have a career spanning the next decade just by phoning it in, but he doesn't do that. His comedic timing is as solid as you'd expect, but he looks for those emotional beats as an actor. When he finds them, he swings right at the sweet spot. I've never cared about Pokémon, but I cared about these characters. I'm sure it was much more riveting for a Pokémon fan, but even with my mere passing appreciation for Mewtwo I left the theater in a very good mood.
Aladdin
Notice I skipped the live Dumbo? We really need to stop encouraging this. I waited until my library had it on DVD, and I think if I'd paid anything for it I'd be more honed on the weaknesses. But if you imagine you're watching a really good TV-movie version of Aladdin it has a certain charm. Will Smith is decent as the Genie, even though I don't think he's really doing his best. Mena Massoud fares better as Aladdin, adding a few more layers to the character. But it's Naomi Scott's Jasmine who ultimately hijacks the movie. Gone is the marrying-for-love angle, she's trying to understand the people her lineage is in charge of. It might have made for a better story to put her in as the protagonist, because in the fleeting moments where the movie manages to step away from the source material it starts to work. At least she finally got a solo, and it's a powerful one.
Dark Phoenix
I didn't hate it. Unfortunately that's the good news. The X-Men franchise has a special place in the history of comics to screen, but the party ended a long time ago. It's become brand loyalty now. Days of Future Past was probably the last chance to fix it, and that didn't really happen. Just let the horse retire with dignity before you beat it to death.
Toy Story 4
How many frigging times can we say goodbye to these characters? Going into it I felt like it was unneeded. Coming out of it I felt like it was unwanted. Too many story arcs without any particular one taking the focus, vital characters pushed to the background, and I don't know what everyone is on about but Forky is a Saturday Night Live catchphrase character. Pixar is becoming DreamWorks. I know it's a cash cow for Disney, but in terms of quality I'm beginning to wonder if the company really needs two animation studios anymore.
Spider-Man: Far From Home
Ever since the Summer movie season extended from March to October, actual movies released during the Summer have had a dip in finesse. Fortunately Avengers: Epilogue rescued me from the July 4th weekend. Tom Holland IS Spider-Man; and even better, he IS Peter Parker. With a little less push for spectacle and more attention to character moments, Far From Home demonstrates how the MCU has plenty of room to mature (I mean it in a good way). Jake Gyllenhaal absolutely nails it as Mysterio, tapping into his natural charisma as a tactic. Michael Keaton's Vulture was scary because he looked it. Mysterio is scary because he doesn't. Poor Peter Parker, you just know these guys are going to be teaming up at some point.
Fast & Furious Presents: Hobbs and Shaw
I love action movies, but I just don't connect with alpha-male machismo. I find those characters really have no heart, just a drive, and thus there's nothing for me to root for, making a movie with no tension. The Rock and Jason Statham are inherently likable action stars, but the Fast & Furious series reduces them to caricatures. The stunts are impressive, and I'm sure some very talented people put their lives on the line, but these movies just don't make it feel that anything really matters. It's just strange to me how the fate of the world can be at stake and still feel like nothing's at stake. Ultimately this isn't my series.
Ready or Not
Man, I wanted to like this movie, and I did to a point. Samara Weaving has a range and a real future in films. This comedy/horror about a bride marrying into a super-wealthy bat-shit crazy family had everything in place, and it did so many things right. Because of a pact with the devil, the family has to hunt (and evidently kill) their newest member before sunrise. It's a great set-up, and their incompetence with the antique weaponry gives the game a realistic feel (did you know it takes more than one arrow to kill somebody?). The problem is, at no point does the bride get to become the hunter, which is the whole point of a movie like this. She fights back, but she stays on the defense, and it's unsatisfying. I'd much rather go back and rewatch Happy Death Day.
Joker
I'm lying. I didn't see it. And I'm not going to. I've put it here because as someone who deals with a mental health disorder, I continue to be insulted that Todd "Society's-gotten-too-easily-offended-for-me-to-do-comedy-anymore" Phillips ever attached a mental health disorder to a character like the Joker and that so many people praised it. I don't care if it's good or if it reminds you of Taxi Driver, it's irresponsible. That's all I have to say about it.
Maleficent: Mistress of Evil
Moving on to a happier subject; fantasy genocide. I love the Maleficent movies. I know they're far from perfect, but the character of Maleficent has always held a special place in my internal challenge of what is and isn't a villain. The arguably past due sequel to 2014's Maleficent is a bit plot heavy and probably chews more scenery than it can swallow, but it's a passionate ride. Angelina Jolie is back in the horns that she spent her whole career waiting to glue on, this time facing off against real life fairy queen Michelle Pfeiffer. These actresses shared scenes are sadly underused, but they count while we have them. Interestingly enough it's Elle Fanning's performance as Aurora that leaves the deepest impression as she's fully turned to the Mistress of Evil as her maternal figure and believes in her even more than Maleficent herself does. I doubt the franchise has a future, but I hope I'm wrong because I'll never get tired of it.
Charlie's Angels
I get it, nobody asked for this movie and nobody likes Kristen Stewart. I'll wait while you reiterate those two points a few dozen times. Dum de dum de dum. Okay, finished? Good. This movie was great. Popcorn flick great, but still great. Elizabeth Banks knocked it out of the park as an action director, and Kristen Stewart was electrifying. Ella Balinska and Naomi Scott (Princess Jasmine, remember?) round out the main cast in a suspense thriller that's tense and heartfelt in all the right places. Get off the bandwagon hate and give this one a look.
Frozen II
The first movie suffered from realizing too late that Elsa was the POV character we wanted. Frozen II sets out to rectify the error. This is very much Elsa's story, or ideally chapter two of its trilogy, and knowing the self fear she's spent her whole life struggling with makes the payoff all the more powerful. It's refreshing to see Disney tell a story with barely a villain in it, and the end result is the American version of a Miyazaki film (save for Kristoff's solo which could ONLY come from Disney). I don't know if really young kids will get much out of it, but the ones who aged six years along with the original should still be ready to stand in the five hour lines at the theme parks to meet Arendelle's royal family.
Knives Out
You've got to hand it to Rian Johnson, he took all the crap he got from Star Wars fans from two years ago and did something productive with it. The Agatha Christie whodunits are making a deserved comeback, and this story makes for a pretty tough act to match. Perhaps a bit more on the howdunit side, knowing the ending doesn't detract from the fun in getting there. Daniel Craig's Benoit Blanc is a welcomed addition to the private detective Who's Who, regardless of whether or not his accent is what he thinks it is. Soon-to-be Bond girl Ana de Armas makes a solid impression, and Chris Evans reminds us of his non-Steve Rogers acting range. This movie is a delight.
Jumanji: The Next Level
If you liked Welcome to the Jungle you'll like this, it's pretty basic. The surprises come from the human moments scattered throughout the playground. In the first film the kids were essentially The Breakfast Club archetypes. This time around we get to know them in ways that we didn't realize we wanted to. Dual-Danny's DeVito and Glover could easily have been thrown in as a mere shtick, but the film wisely utilizes their abilities as performers to layer their characters. It's Awkwafina who has the heaviest lifting thrown on her and she proves herself more than capable of stepping into the role(s) required of her. Jumanji: The Final Boss can't get here soon enough.
Bombshell
I don't think you need me to give you a movie synopsis, a testament to quality, or what kind of a chameleon Charlize Theron is. Instead, I'm going to single out one sequence; the scene where Margot Robbie as Kayla Pospisil (who's an amalgamation of several women who reported being sexually harassed by Roger Ailes) goes through the experience. It's brutal, and not in an over-the-top Lifetime movie way. It's brutal in its realism. John Lithgow wisely underplays Ailes as a man who matter-of-factly has power over Pospisil. The scene is carefully constructed. There's an easy discussion about what technically is and isn't happening, but in the end it doesn't and shouldn't matter. What does matter is he destroys her. I believe the arts and entertainment are important as a whole, but I rarely assign that importance to specific examples. I'm doing it now; this scene is important. If you're still unclear what the #metoo movement is about, this will explain it. And I truly believe it's a journey you need to take.
Star Wars: The Rise of Skywalker
And finally we have the end of the trilogy-trilogy. The suns set on Tatooine, the first last Jedi rises, and the last First Order strikes out. Frankly, I don't know what the hell everyone's problem is with this movie. Yes this trilogy had issues, namely the lack of a single show runner to keep Rian Johnson from killing off too many characters, but all things considered it's a satisfying conclusion to a saga that introduced multiple generations to Joseph Campbell's Hero's Journey. It may take a while for the sandstorms to settle but I believe in time people will love the new trilogy for what it is, instead of resenting it for what it isn't. Final thoughts: Daisy Ridley is a treasure. Adam Driver is going to win an Oscar before 2025. And there will be episodes X-XII, hopefully without involving another Death Star. The Force was with us, so quit being such an Anakin.
Shazam!
Okay, the back-to-back releases coupled with a perpetual dispute over which superhero is the legitimate Captain Marvel makes a comparison inevitable, so here's mine. If I have to pick, Shazam! is probably the better movie. But with that said, I've seen Shazam! once and I feel like I've gotten all I'm going to get out of the character, whereas I've seen Miss Danvers's debut twice and I'm looking forward to revisiting it; you tell me which is better. But on the merits of its own studio, Shazam! encapsulates everything that was missing from The Dark Knight Rises through the Zack Snyder period. Hope. A sense that things might actually get better if we work together to make them so. I really can't imagine where a sequel would be able to go, but Shazam! is an inpsiring beginning to end story about love and support.
Avengers: Endgame
I'll be honest, I was lost from the opening scene; I feel like I needed about twenty-one films worth of back story just to understand what was going on. Did anyone else even go see this one? It looked pretty expensive, I wonder if it even made back half its budget. Oh well, you can't win them all, I just hope the studio behind it had something else this year to absorb the deficit. But milking that joke aside, you don't need me to tell you that the most amazing thing about this film was that it pulled off the expectations plaguing it. Kevin Feige, the Russo brothers, and probably two countries worth of cast and crew created the cinematic equivalent of the planet Jupiter without it crumbling under its own weight. Flawed? Yes, it was a finale that probably needed another hour to effectively smooth out. But sometimes you just have to embrace the flaws and accept the wonderfulness the way it is. Wow, that's a sweet message, somebody should make a movie about that...
UglyDolls
I had a couple of pleasant surprises from the cinema this year, and this animated film was the biggest gem. At first glance it looks like The Diet Lego Movie, basically a feature length toy commercial with a soundtrack and hopefully a message about something uncontroversial. Yeah, that's all it is. Until you start paying attention to the lyrics by Glenn Slater and the script by Alison Peck (keep an eye on her career). The psychological effects of unrealistic beauty standards is a heavy topic for children to grasp, and indeed way too many adults. This movie isn't going to prevent the bullying and verbal abuse that all children will invariably face from their peers, but it just might plant a seed in their minds that gives them a handhold in adolescence. Special mentions goes to Nick Jonas's despicably abusive villain song "The Ugly Truth" and Janelle Monáe's brokenness disguised as pop sugar song "All Dolled Up". You know you totally ignored this one. Trust me, give it a chance now.
Detective Pikachu
Kudos to the team that did the first trailer, they made it look just bizarre enough to be intriguing. It's another Roger Rabbit template, this time with Justice Smith in the thankless role of actor who has to emote off of dead air. You might not notice but he's really good; Smith is destined to be a powerhouse in a few years. But the truth is, nothing matters until Ryan Reynolds shows up. Here's the thing about Reynolds: post Deadpool he could have a career spanning the next decade just by phoning it in, but he doesn't do that. His comedic timing is as solid as you'd expect, but he looks for those emotional beats as an actor. When he finds them, he swings right at the sweet spot. I've never cared about Pokémon, but I cared about these characters. I'm sure it was much more riveting for a Pokémon fan, but even with my mere passing appreciation for Mewtwo I left the theater in a very good mood.
Aladdin
Notice I skipped the live Dumbo? We really need to stop encouraging this. I waited until my library had it on DVD, and I think if I'd paid anything for it I'd be more honed on the weaknesses. But if you imagine you're watching a really good TV-movie version of Aladdin it has a certain charm. Will Smith is decent as the Genie, even though I don't think he's really doing his best. Mena Massoud fares better as Aladdin, adding a few more layers to the character. But it's Naomi Scott's Jasmine who ultimately hijacks the movie. Gone is the marrying-for-love angle, she's trying to understand the people her lineage is in charge of. It might have made for a better story to put her in as the protagonist, because in the fleeting moments where the movie manages to step away from the source material it starts to work. At least she finally got a solo, and it's a powerful one.
Dark Phoenix
I didn't hate it. Unfortunately that's the good news. The X-Men franchise has a special place in the history of comics to screen, but the party ended a long time ago. It's become brand loyalty now. Days of Future Past was probably the last chance to fix it, and that didn't really happen. Just let the horse retire with dignity before you beat it to death.
Toy Story 4
How many frigging times can we say goodbye to these characters? Going into it I felt like it was unneeded. Coming out of it I felt like it was unwanted. Too many story arcs without any particular one taking the focus, vital characters pushed to the background, and I don't know what everyone is on about but Forky is a Saturday Night Live catchphrase character. Pixar is becoming DreamWorks. I know it's a cash cow for Disney, but in terms of quality I'm beginning to wonder if the company really needs two animation studios anymore.
Spider-Man: Far From Home
Ever since the Summer movie season extended from March to October, actual movies released during the Summer have had a dip in finesse. Fortunately Avengers: Epilogue rescued me from the July 4th weekend. Tom Holland IS Spider-Man; and even better, he IS Peter Parker. With a little less push for spectacle and more attention to character moments, Far From Home demonstrates how the MCU has plenty of room to mature (I mean it in a good way). Jake Gyllenhaal absolutely nails it as Mysterio, tapping into his natural charisma as a tactic. Michael Keaton's Vulture was scary because he looked it. Mysterio is scary because he doesn't. Poor Peter Parker, you just know these guys are going to be teaming up at some point.
Fast & Furious Presents: Hobbs and Shaw
I love action movies, but I just don't connect with alpha-male machismo. I find those characters really have no heart, just a drive, and thus there's nothing for me to root for, making a movie with no tension. The Rock and Jason Statham are inherently likable action stars, but the Fast & Furious series reduces them to caricatures. The stunts are impressive, and I'm sure some very talented people put their lives on the line, but these movies just don't make it feel that anything really matters. It's just strange to me how the fate of the world can be at stake and still feel like nothing's at stake. Ultimately this isn't my series.
Ready or Not
Man, I wanted to like this movie, and I did to a point. Samara Weaving has a range and a real future in films. This comedy/horror about a bride marrying into a super-wealthy bat-shit crazy family had everything in place, and it did so many things right. Because of a pact with the devil, the family has to hunt (and evidently kill) their newest member before sunrise. It's a great set-up, and their incompetence with the antique weaponry gives the game a realistic feel (did you know it takes more than one arrow to kill somebody?). The problem is, at no point does the bride get to become the hunter, which is the whole point of a movie like this. She fights back, but she stays on the defense, and it's unsatisfying. I'd much rather go back and rewatch Happy Death Day.
Joker
I'm lying. I didn't see it. And I'm not going to. I've put it here because as someone who deals with a mental health disorder, I continue to be insulted that Todd "Society's-gotten-too-easily-offended-for-me-to-do-comedy-anymore" Phillips ever attached a mental health disorder to a character like the Joker and that so many people praised it. I don't care if it's good or if it reminds you of Taxi Driver, it's irresponsible. That's all I have to say about it.
Maleficent: Mistress of Evil
Moving on to a happier subject; fantasy genocide. I love the Maleficent movies. I know they're far from perfect, but the character of Maleficent has always held a special place in my internal challenge of what is and isn't a villain. The arguably past due sequel to 2014's Maleficent is a bit plot heavy and probably chews more scenery than it can swallow, but it's a passionate ride. Angelina Jolie is back in the horns that she spent her whole career waiting to glue on, this time facing off against real life fairy queen Michelle Pfeiffer. These actresses shared scenes are sadly underused, but they count while we have them. Interestingly enough it's Elle Fanning's performance as Aurora that leaves the deepest impression as she's fully turned to the Mistress of Evil as her maternal figure and believes in her even more than Maleficent herself does. I doubt the franchise has a future, but I hope I'm wrong because I'll never get tired of it.
Charlie's Angels
I get it, nobody asked for this movie and nobody likes Kristen Stewart. I'll wait while you reiterate those two points a few dozen times. Dum de dum de dum. Okay, finished? Good. This movie was great. Popcorn flick great, but still great. Elizabeth Banks knocked it out of the park as an action director, and Kristen Stewart was electrifying. Ella Balinska and Naomi Scott (Princess Jasmine, remember?) round out the main cast in a suspense thriller that's tense and heartfelt in all the right places. Get off the bandwagon hate and give this one a look.
Frozen II
The first movie suffered from realizing too late that Elsa was the POV character we wanted. Frozen II sets out to rectify the error. This is very much Elsa's story, or ideally chapter two of its trilogy, and knowing the self fear she's spent her whole life struggling with makes the payoff all the more powerful. It's refreshing to see Disney tell a story with barely a villain in it, and the end result is the American version of a Miyazaki film (save for Kristoff's solo which could ONLY come from Disney). I don't know if really young kids will get much out of it, but the ones who aged six years along with the original should still be ready to stand in the five hour lines at the theme parks to meet Arendelle's royal family.
Knives Out
You've got to hand it to Rian Johnson, he took all the crap he got from Star Wars fans from two years ago and did something productive with it. The Agatha Christie whodunits are making a deserved comeback, and this story makes for a pretty tough act to match. Perhaps a bit more on the howdunit side, knowing the ending doesn't detract from the fun in getting there. Daniel Craig's Benoit Blanc is a welcomed addition to the private detective Who's Who, regardless of whether or not his accent is what he thinks it is. Soon-to-be Bond girl Ana de Armas makes a solid impression, and Chris Evans reminds us of his non-Steve Rogers acting range. This movie is a delight.
Jumanji: The Next Level
If you liked Welcome to the Jungle you'll like this, it's pretty basic. The surprises come from the human moments scattered throughout the playground. In the first film the kids were essentially The Breakfast Club archetypes. This time around we get to know them in ways that we didn't realize we wanted to. Dual-Danny's DeVito and Glover could easily have been thrown in as a mere shtick, but the film wisely utilizes their abilities as performers to layer their characters. It's Awkwafina who has the heaviest lifting thrown on her and she proves herself more than capable of stepping into the role(s) required of her. Jumanji: The Final Boss can't get here soon enough.
Bombshell
I don't think you need me to give you a movie synopsis, a testament to quality, or what kind of a chameleon Charlize Theron is. Instead, I'm going to single out one sequence; the scene where Margot Robbie as Kayla Pospisil (who's an amalgamation of several women who reported being sexually harassed by Roger Ailes) goes through the experience. It's brutal, and not in an over-the-top Lifetime movie way. It's brutal in its realism. John Lithgow wisely underplays Ailes as a man who matter-of-factly has power over Pospisil. The scene is carefully constructed. There's an easy discussion about what technically is and isn't happening, but in the end it doesn't and shouldn't matter. What does matter is he destroys her. I believe the arts and entertainment are important as a whole, but I rarely assign that importance to specific examples. I'm doing it now; this scene is important. If you're still unclear what the #metoo movement is about, this will explain it. And I truly believe it's a journey you need to take.
Star Wars: The Rise of Skywalker
And finally we have the end of the trilogy-trilogy. The suns set on Tatooine, the first last Jedi rises, and the last First Order strikes out. Frankly, I don't know what the hell everyone's problem is with this movie. Yes this trilogy had issues, namely the lack of a single show runner to keep Rian Johnson from killing off too many characters, but all things considered it's a satisfying conclusion to a saga that introduced multiple generations to Joseph Campbell's Hero's Journey. It may take a while for the sandstorms to settle but I believe in time people will love the new trilogy for what it is, instead of resenting it for what it isn't. Final thoughts: Daisy Ridley is a treasure. Adam Driver is going to win an Oscar before 2025. And there will be episodes X-XII, hopefully without involving another Death Star. The Force was with us, so quit being such an Anakin.
Wednesday, December 18, 2019
Editorial: And Eight Tiny Pain Pills
I have been completely out of touch with the holiday season this year. August overstayed its welcome, hanging around until mid October, and by the time Halloween arrived I was only starting to get in the mood for it. I picked up a second job and worked the whole day of my birthday. We kind of skipped Thanksgiving. Now Christmas is in a week and we have yet to put up a tree. I'm thinking we're just going to call time on this one.
And you know what? I'm fine with that. The past couple of Christmases have been exercises in forced pleasantness. Maybe it's a step up, but I'm actually quite content not faking the cheer. This year's been miserable. 2019 had an incredibly low bar to clear and it still fell flat. So screw it. And with that said, I'm just go all in and spread some of the Christmas grouchiness to the world around me in the most intrusive way possible. Through Christmas carols.
I've blogged about caroling before, highlighting some lesser known gems and providing a few safety tips for surviving the yule. This time I'm going to focus on the negative. These are the top eight Christmas carols I really can't stand.
1. We Wish You a Merry Christmas
This song is the equivalent of a commercial. Hell, it IS a commercial! They've dusted off the Hershey's Kisses posing as bells thing every year since Coke kidnapped Santa Claus. I've hated this song my whole life because it's so...uninteresting. As a child I can't remember how many times I got dragged into hospitals and nursing homes to go sing this one damn song over and over. It's easy, and it's boring. And all the other kids insisted on accenting the 'sh' sound in 'wish' like they were unconsciously trying to silence themselves. And I know the recipients seemed grateful for the *ahem* effort. But were they? The older I get the more I wonder if it's just a societal pressure to act like any part of this process is touching; just like when you're obligated to say "Yes, I'd love to see pictures of your grandbaby who looks just like every other baby." Wow, I'm in a worse mood now than I was before.
2. All I Want for Christmas is You
...to shut up. I never got Mariah Carey. She can belt out notes, but are they really notes worth belting? I don't think she has one melody in her whole catalog that can survive on its own, her music is just an excuse to show off her decibels. And this is unquestionably the Mariah Carey Christmas song. And you know what it's about? The last note. Nothing else matters about it. It's become a permanent staple of Christmas playlists because people are waiting for that moment they can screech out the word "you" instead of using that energy for something more productive, like actually screaming into a pillow. It's really time to stop equating the quality of this song with genuine classics, like the one they sang in that Fraggle Rock episode.
3. Grandma Got Run Over by a Reindeer
I'm not going to give this more attention than it deserves. It's an annoying ear worm. And worst of all, it thinks it's funny. Anyone who tells you this is their favorite Christmas song is not worth your association.
4. The Twelve Days of Christmas
Now the problem here isn't the song itself, it actually succeeds on every level a folk song should. It even has the added bonus of a changing time signature which most people don't notice. The problem is the heated arguments about the lyrics. From day nine on, there's no official ruling on when the dancers show up or how many drummers there are. Everybody feels the same way about it: 'MY way is the right way!' And unfortunately nobody ever thinks to work the issue out until the milk maids have been purchased on day eight. The song just provokes contempt and is best left alone. (Incidentally, 12 lord a-leaping, 11 ladies dancing, 10 piper's piping, 9 drummers drumming. Now take it to the rest of the world).
5. Good Christian Men Rejoice
It's a matter of personal preference, but I don't like triplets (in music that is). In spoken word, I think the rhythm is quite cool; i.e. "and to THINK that I SAW it on MULberry STREET". In song form, triplets just seem to emphasize that the melody is dragging. I grew up in church choirs and sang a lot of Christmas programs. This carol was always slated in the first handful of selections and it's the equivalent of running laps in P.E. Every verse serves as a reminder of how many more frigging times you're going to have to press on through the same horse trot of da-dun *beat* da-dun *beat* monotony before the ordeal is just over.
6. Jingle Bell Rock
Look, I get it. This was 1957, two full decades before rock music actually understood itself. But dear God, why does nobody but the Muppets and the Rock-afire Explosion understand that song with 'Rock' in the title have to, you know, rock? And not rock you to sleep like the Hall and Oates version did (they really should have known better). Every time I hear those sluggish opening chords I want to evict a music engineer to the corner until they turn in a term paper on Desmond Child.
7. O Come All Ye Faithful
This one is straight out of the hymnal. If you go to any candlelight service, you're destined to close on Silent Night, but in the process you're going to be hitting the big three of prerequisites; Hark the Herald Angels Sing, The First Noel, and this one. It's almost like the value of the hymnals is measured by how often these specific songs get sung, and since they're limited to the month of December you're going to see them in multiple programs. Hark usually goes first as it's the most vocally draining, and Noel is actually a pretty decent carol for a hymn so you naturally want to put a little something into it. But O Come is tedious enough on its own, when you triple it with the other two it's simply mind numbing. Something fun I always like to do in church is time how long the organist sustains the final chord of each verse in O Come followed by how long of a pause before the next verse starts. Sometimes it sounds like she's as fed up with the song as I am.
8. Toyland
We all know this song. Essentially it's the Christmas version of It's a Small World. But despite the fact that this 1903 predictor of commercialism blares through the speakers of every department store and parade route, I can't think of any recent holiday album that has included a cover of it. It's almost like literally nobody wants to be responsible for its longevity. Toyland is filler, when you need a song to run on endlessly while the costumed toy soldiers stumble through the marketplace. Nobody voluntarily listens to the song, much less sings it. In fact, maybe it's accurate to say this never was a carol to begin with, but a mere leitmotif for the Krampus. Come to think of it why don't I throw this out to the bleachers? Does everybody despise this song as much as I do? If that's the case then maybe there's a fuzzy takeaway after all. What if the season is capable of uniting us all in a collective hostility towards a melody line can never be smothered out of existence?
Wow, I think I just wrote the ending to a Hallmark movie.
Merry Christmas Grinches!
We all know this song. Essentially it's the Christmas version of It's a Small World. But despite the fact that this 1903 predictor of commercialism blares through the speakers of every department store and parade route, I can't think of any recent holiday album that has included a cover of it. It's almost like literally nobody wants to be responsible for its longevity. Toyland is filler, when you need a song to run on endlessly while the costumed toy soldiers stumble through the marketplace. Nobody voluntarily listens to the song, much less sings it. In fact, maybe it's accurate to say this never was a carol to begin with, but a mere leitmotif for the Krampus. Come to think of it why don't I throw this out to the bleachers? Does everybody despise this song as much as I do? If that's the case then maybe there's a fuzzy takeaway after all. What if the season is capable of uniting us all in a collective hostility towards a melody line can never be smothered out of existence?
Wow, I think I just wrote the ending to a Hallmark movie.
Merry Christmas Grinches!
Sunday, December 8, 2019
Chasing the Rabbit: Chapter Twenty-One -Everybody Knows Your Name
Click here for the table of contents.
Meg gently lay Alice down on as dry a mound as she could find with the moon's light guiding her. "Rest," she insisted, trying to catch her breath. The pain in Alice's broken ankle caused her to cry out, and she bit her fist in an attempt to stifle herself.
The mirror kept them pointed in the direction they felt they needed to go, but unfortunately it was leading them back through the woods where the Headless Horseman apparently held dominion. Meg set a smooth stone under Alice's ankle to try to alleviate the pressure.
Alice wiped away her tears. "I'm sorry you have to carry me."
"You're not the problem, Lilies. It's the convertible hibachi chef." The truth was, Meg was getting worn out. Alice wasn't heavy in short bursts, but they'd been scrambling through uneven terrain for well over an hour and having to dodge the sound of approaching hoof steps a good half dozen times by hiding behind whatever brush was available to them. "Doesn't he ever clock out?"
"He may be patrolling," suggested Alice. "Perhaps he follows a set pattern."
Meg fidgeted with the mirror. "This thing would be more useful if it had a night light."
"Miss Meg, you know you have some of the most peculiar idiosyncrasies when it comes to describing things."
"Well, I don't really understand half of the words you use either."
"I mean no disrespect," Alice insisted. "It's just that...it's only occurred to me how little we know of each other."
Meg instinctively gave her an incredulous look, but not wanting to harm the already wounded girl's feelings she quickly suppressed it. "I guess a little information wouldn't hurt in case we need to contact each other's next of kin. Where are you from?"
Alice expected herself to answer without hesitation but the information stalled in her head, like a sequence of numbers one could rattle off without thinking but become lost once thought is applied. "London?" She hadn't intended to inflect it as a question, but her memories of home came to her as images instead of names. "Westminster," she decided. "Yes, I'm certain of it."
Meg touched Alice's hand. It hadn't been comforting for either of them to be dealing with such unreliable memories, but at least it was taking the twelve year old's mind off her ankle. "It's okay Lilies. I'm only about sixty-seven percent sure I'm from Thebes."
Alice shook her head. "I'm disappointed with myself. I should have attended to my lessons with greater discernment. I do hope this is only a temporary amnesia."
"You didn't do this to yourself."
"I've filled my head with nonsense."
"I've been dead before. And I mean literally soul-split-from-body dead. Trust me, whatever this Acheron is you weren't pushed in because you skipped Pythagorean-" Meg heard the sound of galloping. Alice was about to ask a question but Meg shushed her while wrapping a protective arm across her. "Here comes nonsense's Ginsu again," she whispered.
They both held their breath as he passed by, the trail only a few yards away. By now they'd grown accustomed to the horseman's periodic arrivals and departures. It was clear he wasn't looking for them, and may not have even been aware of their presence in the woods. But this time he let out a loud cackle that jostled Meg. It seemed to echo from deep inside an empty shell and carry through the whole forest. And again, he was gone. But Meg lay still for several moments longer than necessary, just in case that had been a performance for them.
"How can he laugh without a head?" Meg growled. "Better yet, how can he even see where he's going?"
"Those are valid questions Miss Meg," said Alice. She stared at her ankle. The makeshift splint was making her travel possible, if only slightly bearable, and she really wasn't looking forward to having to move again. "Do you think we stand any chance of surviving the night if we sleep here?"
"No. Too exposed. And too close to the trail." Meg glanced around at the lower branches in the area, wondering if any of them had the kind of elastic resilience that could theoretically knock the horseman to the ground. It was a possibility, although a huge gamble as his horse might not cooperate with an unfamiliar rider. And there was still the issue of Alice's injury which would no doubt be further aggravated by bouncing on the animal's back. She collected the mirror that Alice had been cradling against her chest and stared into its darkness. "Okay, let me think."
"Miss Meg?"
There was a seed of despair creeping into Alice's voice that Meg chose not to acknowledge. "Something to spark an idea. It's too dark where we are," she thought out loud, "and anything nearby that the glass can show us would be in darkness-"
"There's an unpleasant reality we may have to consider-"
"No, Lilies." She gave the tip of Alice's nose a gentle but stern tap. "Not gonna happen."
"I haven't said-"
"-and you're not going to," Meg interrupted. "I'm not leaving you behind."
Alice had been masking how afraid she was behind a decided curiosity and a lexicon she was only mostly sure of. But at this one moment the facade was cracking, and she covered her own chin to try to prevent it from quivering. "I can't see a way out."
Meg stroked the hair out of the girl's face. "Doll, I was a slave in the Underworld. If there was ever a dark place that kept you from seeing a way out, it was there. I've seen a lot of people come through; every one of them holding onto any grasp of hope they had. Like a candle. A flickering, dying candle. And they all had the same look in their eyes the moment that light went out. A surrender of hope."
"What none of them realized was, the way out is still there whether you can see it or not. The darkness can take your light but it can't take your hope. It's always your choice to sacrifice it. And people do, all the time. They give it up for no reason except that the darkness has tricked them into thinking they'll never see the-"
Wait a minute. Meg peered into the glass. The black void peered back. Waiting for instruction. She knew it could only show things in the present, but some things were always there. Somewhere. It could work. She held the mirror up and commanded, "Show us the sun."
The reflection shimmered. And almost a second too late she thought to turn the glass downward as the vicinity in which they'd taken refuge lit up in a concentrated spotlight. Meg looked at Alice as uncontrollable smiles appeared on both their faces.
"Eureka," Alice giggled.
"What a spark!"
It was high noon somewhere; in fact, the sun was beating down on the roof of the local saloon. The gravel road was barren, save for a string of recent paw prints that nobody was likely to notice. And in the back of the saloon a wooden door, carefully painted to blend in with the wall, opened ever so cautiously.
Bugs poked his head around the frame at floor level to check for any sign of immediate threat. Bagheera joined him. The two of them waited silently, listening for anything amiss. Moments passed, and nothing. They exchanged a confirming glance and Bugs hopped out onto the saloon's floor.
"I knew dis tunnel lead somewhere. Good eyes, O'Malley."
Bagheera crept out a little more alertly. "It looks like we're in a man-village."
"Deserted. Lucky us." He gestured to the overhang with the heads of a buck, bison, and moose mounted on it. "We should fare better'n dese Easter eggs."
"It's unusual that this place is empty."
"Galaxy's Edge must've reopened." The rabbit sprang over the bar and began wiping out the cups. "What can I getcha Slim?"
Bagheera gave Bugs a perplexed look. "Getcha?"
"To drink. Before da show let's out." He duck behind the counter and rummaged through the supply. "We got it all. Strawberry Colada, Banana Bomber, Kungaloosh; eh, it looks like the censors figured out the Old Panther gag."
"What show are you talking about?"
"Da one with da banjos." Bugs popped back up and slid a bright pink cocktail with four umbrellas and a bendy straw down the bar to where Bagheera sat. "Do you guys never get off da lot? We're in Frontierland."
The name wasn't familiar. "Is this a place I should know?"
"I always t'ought dey covered da tour on day one. Da theme parks? Main Street, parades, da castle cable dat no one will admit to?"
Bagheera snorted. "I understand the words you're saying..."
A tired voice from the road outside disrupted the panther's thought. "Alex!"
"That was Elsa."
"Good. We're outta ice." Bugs poured his own fruit cocktail. "Your name ain't Alex Bagheera, is it?" But the panther had already darted through the door. Bugs sighed and downed his beverage, grimacing at the aftertaste.
Outside Elsa was steadying herself against a hitching post. The continuous heat was causing her to feel lightheaded, and at first the sight of a large cat sprinting towards her appeared like a mirage. Her first thought was that she was about to be mauled, and she took a defensive stance even though she didn't have the strength to protect herself with ice. She just hoped it would be over fast.
"Elsa!" Bagheera called to her.
"Thank goodness," the Ice Queen's hand slipped and she fell to the ground. Bagheera reached her spot and nudged his way underneath so he could carry her back to the saloon. "Alex. Did you see him?"
Confident that Elsa was balanced enough to not fall off him, Bagheera scurried as steadily as he could. "Who's Alex."
"Fur," Elsa muttered. "Long ears." She was fighting to stay conscious, but any more words that entered her head never made it to her mouth until she felt the indoor temperatures touch her skin.
Bagheera let her slide gently onto the floor of the saloon and gave Bugs a nod to help her. The rabbit poured two glasses of juice. "Are you talking about him?"
It took Elsa a few seconds for her eyes to focus. "Yes," she said as soon as Bugs's shape became clear but changed her mind once she realized the color was off. "No. He's brown."
"Another rabbit?" Bugs asked.
"Donkey," Elsa gasped. "He's alone."
"Drink dis." Bugs held the first glass up to her lips but she refused it.
"Please! He's scared!"
"I'll go look," Bagheera assured her. "Your thirst needs quenching."
"Thank you." Elsa took the glass in her hands and tried to sip but wound downing the whole concoction.
"Take care of her," Bagheera told Bugs.
"On the job."
The panther was out the door again, and Elsa finished off her second glass. Bugs took them both back to the bar for a refill. "I guess it's da heat dat bothers you in several ways. I'll keep 'em coming 'til you're ready to slow down."
Elsa drew in a deep breath but only exhaled a puff of cold air. The fluids were helping but she'd really dehydrated herself. "You were the one on the beach."
"Being shot at, yeah. Except dis guy weren't no stormtrooper."
Elsa struggled to get into one of the empty chairs and Bugs stopped what he was doing to help her up.
"You know," he said, "if you need to go to sleep dere's some towels under da counter; we can build you a mattress."
"I'll be fine."
"Anybody on da beach get hurt?"
"Tarzan was."
"Really? How bad?"
Elsa told him about her own wound and how Tarzan had taken care of her, but then the creature of fire had awakened. And she described the image she'd seen of him afterwards, where he was motionless. Almost like he'd been frozen solid. To her surprise, Bugs reacted with understanding instead of confusion.
"Yep," he said. "Sounds like the poor guy's outta the game. It's a pity, 'cause he had all da information."
"What game are you talking about?"
Bugs pulled out a second chair and sat down. "I probably shouldn't be tellin' you dis, because I don't think I'm supposed to know myself, but I got a pretty good look at da roster before dis whole thing started. See, we're all in a game. Kind of a Survivor/Musical Chairs kinda thing. I think if you die in here, you go into a stasis until the game is over. But Tarzan was a plant; he was in on it. Every game like dis needs someone on da inside to keep things moving and nudge the rest of da group in da right direction."
Elsa's eyes widened. "So he's the reason why we're here?"
"No, you're why you're here. Apparently you don't remember it, but you agreed to be part of da game. We all did." He stopped himself, realizing just how complicated this was about to get. "Elsa, do you know what Disney is?"
She shook her head.
"Oh wow. Dey really did a number on you guys. How am I gonna explain dis? Frozen was a movie- Wait, strike dat." That was going to make no sense at all to her. "Have you ever heard of Little Red Riding Hood?"
"Yes."
Great. Now what? "Okay. What do you think she did on her off day?"
Elsa stared at him. "I don't understand the question."
"When Red Riding Hood wasn't in her story, what do you think she did?"
"What do you mean when she wasn't in her story?"
It was rare that Bugs felt like he was out of his depth, and he rubbed his eyebrows. "Don't you think Red had a life outside of dis one day where she met a wolf on da way to Granny's house?"
"I've heard a different version than that." Elsa was really trying to follow him, but she seemed to only be frustrating him further. "Are you talking about the character Red Riding Hood, or are you talking about whoever the girl was that the character was based on?"
"Let's go with da second one."
She nodded. "So you're wondering what her life may have been like?"
Bugs decided he was going to make one last attempt before abandoning the conversation. "Imagine if dat little girl inspired a story dat people told over and over; she knows the details inside and out. But den one day she gets cursed. All her memories are gone and all she knows about herself is what's in dat story."
Elsa mulled that over. "So she would think she's a character in a story."
"Exactly. But she wouldn't know dat it's a story."
Her brain finally had the flash of connection. "Are you saying where we are right now is the result of a curse?"
No, but...Bugs shrugged. "Sure. We'll go with dat. It's affecting all of you. Jasmine, Kronk, What's-his-name, even old Battle Cat. Dat's why you all have such a limited understanding of who you are and where you're from. It's a group curse dat's kind of a game."
"So Tarzan is alive?"
"As far as I know, yeah. But I think he's gonna be stuck where he is until all dis gets resolved."
Elsa leaned back and eyed the rabbit. "So why is it you know so much then?"
"Dat's a good question, and I don't have a good answer. But I know one thing dat we all need to keep in mind whatever we decide to do."
"What's that?"
"Only ten names on dat roster. You, me, Tarzan, Bagheera, Jasmine, Kronk...um..." He trailed off.
"Frollo?"
"Yeah, all dere. Dat's seven."
"And then there was a woman I met with horns on her head."
"Yeah, Maleficent. She's got a key to somethin', by the way."
"And then Alex." Elsa thought back to the woman and child she'd seen on the monitors. "And two more. That's eleven."
"Little blonde girl and a purple hourglass figure?"
Elsa blinked. "I think so."
"Dat's Alice and Meg. Both on da list. Guess who da odd one out is."
"Oh," was all she could say. It meant something, she didn't know what. But they wouldn't get answers unless Bagheera could find him.
Return to the table of contents.
Meg gently lay Alice down on as dry a mound as she could find with the moon's light guiding her. "Rest," she insisted, trying to catch her breath. The pain in Alice's broken ankle caused her to cry out, and she bit her fist in an attempt to stifle herself.
The mirror kept them pointed in the direction they felt they needed to go, but unfortunately it was leading them back through the woods where the Headless Horseman apparently held dominion. Meg set a smooth stone under Alice's ankle to try to alleviate the pressure.
Alice wiped away her tears. "I'm sorry you have to carry me."
"You're not the problem, Lilies. It's the convertible hibachi chef." The truth was, Meg was getting worn out. Alice wasn't heavy in short bursts, but they'd been scrambling through uneven terrain for well over an hour and having to dodge the sound of approaching hoof steps a good half dozen times by hiding behind whatever brush was available to them. "Doesn't he ever clock out?"
"He may be patrolling," suggested Alice. "Perhaps he follows a set pattern."
Meg fidgeted with the mirror. "This thing would be more useful if it had a night light."
"Miss Meg, you know you have some of the most peculiar idiosyncrasies when it comes to describing things."
"Well, I don't really understand half of the words you use either."
"I mean no disrespect," Alice insisted. "It's just that...it's only occurred to me how little we know of each other."
Meg instinctively gave her an incredulous look, but not wanting to harm the already wounded girl's feelings she quickly suppressed it. "I guess a little information wouldn't hurt in case we need to contact each other's next of kin. Where are you from?"
Alice expected herself to answer without hesitation but the information stalled in her head, like a sequence of numbers one could rattle off without thinking but become lost once thought is applied. "London?" She hadn't intended to inflect it as a question, but her memories of home came to her as images instead of names. "Westminster," she decided. "Yes, I'm certain of it."
Meg touched Alice's hand. It hadn't been comforting for either of them to be dealing with such unreliable memories, but at least it was taking the twelve year old's mind off her ankle. "It's okay Lilies. I'm only about sixty-seven percent sure I'm from Thebes."
Alice shook her head. "I'm disappointed with myself. I should have attended to my lessons with greater discernment. I do hope this is only a temporary amnesia."
"You didn't do this to yourself."
"I've filled my head with nonsense."
"I've been dead before. And I mean literally soul-split-from-body dead. Trust me, whatever this Acheron is you weren't pushed in because you skipped Pythagorean-" Meg heard the sound of galloping. Alice was about to ask a question but Meg shushed her while wrapping a protective arm across her. "Here comes nonsense's Ginsu again," she whispered.
They both held their breath as he passed by, the trail only a few yards away. By now they'd grown accustomed to the horseman's periodic arrivals and departures. It was clear he wasn't looking for them, and may not have even been aware of their presence in the woods. But this time he let out a loud cackle that jostled Meg. It seemed to echo from deep inside an empty shell and carry through the whole forest. And again, he was gone. But Meg lay still for several moments longer than necessary, just in case that had been a performance for them.
"How can he laugh without a head?" Meg growled. "Better yet, how can he even see where he's going?"
"Those are valid questions Miss Meg," said Alice. She stared at her ankle. The makeshift splint was making her travel possible, if only slightly bearable, and she really wasn't looking forward to having to move again. "Do you think we stand any chance of surviving the night if we sleep here?"
"No. Too exposed. And too close to the trail." Meg glanced around at the lower branches in the area, wondering if any of them had the kind of elastic resilience that could theoretically knock the horseman to the ground. It was a possibility, although a huge gamble as his horse might not cooperate with an unfamiliar rider. And there was still the issue of Alice's injury which would no doubt be further aggravated by bouncing on the animal's back. She collected the mirror that Alice had been cradling against her chest and stared into its darkness. "Okay, let me think."
"Miss Meg?"
There was a seed of despair creeping into Alice's voice that Meg chose not to acknowledge. "Something to spark an idea. It's too dark where we are," she thought out loud, "and anything nearby that the glass can show us would be in darkness-"
"There's an unpleasant reality we may have to consider-"
"No, Lilies." She gave the tip of Alice's nose a gentle but stern tap. "Not gonna happen."
"I haven't said-"
"-and you're not going to," Meg interrupted. "I'm not leaving you behind."
Alice had been masking how afraid she was behind a decided curiosity and a lexicon she was only mostly sure of. But at this one moment the facade was cracking, and she covered her own chin to try to prevent it from quivering. "I can't see a way out."
Meg stroked the hair out of the girl's face. "Doll, I was a slave in the Underworld. If there was ever a dark place that kept you from seeing a way out, it was there. I've seen a lot of people come through; every one of them holding onto any grasp of hope they had. Like a candle. A flickering, dying candle. And they all had the same look in their eyes the moment that light went out. A surrender of hope."
"What none of them realized was, the way out is still there whether you can see it or not. The darkness can take your light but it can't take your hope. It's always your choice to sacrifice it. And people do, all the time. They give it up for no reason except that the darkness has tricked them into thinking they'll never see the-"
Wait a minute. Meg peered into the glass. The black void peered back. Waiting for instruction. She knew it could only show things in the present, but some things were always there. Somewhere. It could work. She held the mirror up and commanded, "Show us the sun."
The reflection shimmered. And almost a second too late she thought to turn the glass downward as the vicinity in which they'd taken refuge lit up in a concentrated spotlight. Meg looked at Alice as uncontrollable smiles appeared on both their faces.
"Eureka," Alice giggled.
"What a spark!"
It was high noon somewhere; in fact, the sun was beating down on the roof of the local saloon. The gravel road was barren, save for a string of recent paw prints that nobody was likely to notice. And in the back of the saloon a wooden door, carefully painted to blend in with the wall, opened ever so cautiously.
Bugs poked his head around the frame at floor level to check for any sign of immediate threat. Bagheera joined him. The two of them waited silently, listening for anything amiss. Moments passed, and nothing. They exchanged a confirming glance and Bugs hopped out onto the saloon's floor.
"I knew dis tunnel lead somewhere. Good eyes, O'Malley."
Bagheera crept out a little more alertly. "It looks like we're in a man-village."
"Deserted. Lucky us." He gestured to the overhang with the heads of a buck, bison, and moose mounted on it. "We should fare better'n dese Easter eggs."
"It's unusual that this place is empty."
"Galaxy's Edge must've reopened." The rabbit sprang over the bar and began wiping out the cups. "What can I getcha Slim?"
Bagheera gave Bugs a perplexed look. "Getcha?"
"To drink. Before da show let's out." He duck behind the counter and rummaged through the supply. "We got it all. Strawberry Colada, Banana Bomber, Kungaloosh; eh, it looks like the censors figured out the Old Panther gag."
"What show are you talking about?"
"Da one with da banjos." Bugs popped back up and slid a bright pink cocktail with four umbrellas and a bendy straw down the bar to where Bagheera sat. "Do you guys never get off da lot? We're in Frontierland."
The name wasn't familiar. "Is this a place I should know?"
"I always t'ought dey covered da tour on day one. Da theme parks? Main Street, parades, da castle cable dat no one will admit to?"
Bagheera snorted. "I understand the words you're saying..."
A tired voice from the road outside disrupted the panther's thought. "Alex!"
"That was Elsa."
"Good. We're outta ice." Bugs poured his own fruit cocktail. "Your name ain't Alex Bagheera, is it?" But the panther had already darted through the door. Bugs sighed and downed his beverage, grimacing at the aftertaste.
Outside Elsa was steadying herself against a hitching post. The continuous heat was causing her to feel lightheaded, and at first the sight of a large cat sprinting towards her appeared like a mirage. Her first thought was that she was about to be mauled, and she took a defensive stance even though she didn't have the strength to protect herself with ice. She just hoped it would be over fast.
"Elsa!" Bagheera called to her.
"Thank goodness," the Ice Queen's hand slipped and she fell to the ground. Bagheera reached her spot and nudged his way underneath so he could carry her back to the saloon. "Alex. Did you see him?"
Confident that Elsa was balanced enough to not fall off him, Bagheera scurried as steadily as he could. "Who's Alex."
"Fur," Elsa muttered. "Long ears." She was fighting to stay conscious, but any more words that entered her head never made it to her mouth until she felt the indoor temperatures touch her skin.
Bagheera let her slide gently onto the floor of the saloon and gave Bugs a nod to help her. The rabbit poured two glasses of juice. "Are you talking about him?"
It took Elsa a few seconds for her eyes to focus. "Yes," she said as soon as Bugs's shape became clear but changed her mind once she realized the color was off. "No. He's brown."
"Another rabbit?" Bugs asked.
"Donkey," Elsa gasped. "He's alone."
"Drink dis." Bugs held the first glass up to her lips but she refused it.
"Please! He's scared!"
"I'll go look," Bagheera assured her. "Your thirst needs quenching."
"Thank you." Elsa took the glass in her hands and tried to sip but wound downing the whole concoction.
"Take care of her," Bagheera told Bugs.
"On the job."
The panther was out the door again, and Elsa finished off her second glass. Bugs took them both back to the bar for a refill. "I guess it's da heat dat bothers you in several ways. I'll keep 'em coming 'til you're ready to slow down."
Elsa drew in a deep breath but only exhaled a puff of cold air. The fluids were helping but she'd really dehydrated herself. "You were the one on the beach."
"Being shot at, yeah. Except dis guy weren't no stormtrooper."
Elsa struggled to get into one of the empty chairs and Bugs stopped what he was doing to help her up.
"You know," he said, "if you need to go to sleep dere's some towels under da counter; we can build you a mattress."
"I'll be fine."
"Anybody on da beach get hurt?"
"Tarzan was."
"Really? How bad?"
Elsa told him about her own wound and how Tarzan had taken care of her, but then the creature of fire had awakened. And she described the image she'd seen of him afterwards, where he was motionless. Almost like he'd been frozen solid. To her surprise, Bugs reacted with understanding instead of confusion.
"Yep," he said. "Sounds like the poor guy's outta the game. It's a pity, 'cause he had all da information."
"What game are you talking about?"
Bugs pulled out a second chair and sat down. "I probably shouldn't be tellin' you dis, because I don't think I'm supposed to know myself, but I got a pretty good look at da roster before dis whole thing started. See, we're all in a game. Kind of a Survivor/Musical Chairs kinda thing. I think if you die in here, you go into a stasis until the game is over. But Tarzan was a plant; he was in on it. Every game like dis needs someone on da inside to keep things moving and nudge the rest of da group in da right direction."
Elsa's eyes widened. "So he's the reason why we're here?"
"No, you're why you're here. Apparently you don't remember it, but you agreed to be part of da game. We all did." He stopped himself, realizing just how complicated this was about to get. "Elsa, do you know what Disney is?"
She shook her head.
"Oh wow. Dey really did a number on you guys. How am I gonna explain dis? Frozen was a movie- Wait, strike dat." That was going to make no sense at all to her. "Have you ever heard of Little Red Riding Hood?"
"Yes."
Great. Now what? "Okay. What do you think she did on her off day?"
Elsa stared at him. "I don't understand the question."
"When Red Riding Hood wasn't in her story, what do you think she did?"
"What do you mean when she wasn't in her story?"
It was rare that Bugs felt like he was out of his depth, and he rubbed his eyebrows. "Don't you think Red had a life outside of dis one day where she met a wolf on da way to Granny's house?"
"I've heard a different version than that." Elsa was really trying to follow him, but she seemed to only be frustrating him further. "Are you talking about the character Red Riding Hood, or are you talking about whoever the girl was that the character was based on?"
"Let's go with da second one."
She nodded. "So you're wondering what her life may have been like?"
Bugs decided he was going to make one last attempt before abandoning the conversation. "Imagine if dat little girl inspired a story dat people told over and over; she knows the details inside and out. But den one day she gets cursed. All her memories are gone and all she knows about herself is what's in dat story."
Elsa mulled that over. "So she would think she's a character in a story."
"Exactly. But she wouldn't know dat it's a story."
Her brain finally had the flash of connection. "Are you saying where we are right now is the result of a curse?"
No, but...Bugs shrugged. "Sure. We'll go with dat. It's affecting all of you. Jasmine, Kronk, What's-his-name, even old Battle Cat. Dat's why you all have such a limited understanding of who you are and where you're from. It's a group curse dat's kind of a game."
"So Tarzan is alive?"
"As far as I know, yeah. But I think he's gonna be stuck where he is until all dis gets resolved."
Elsa leaned back and eyed the rabbit. "So why is it you know so much then?"
"Dat's a good question, and I don't have a good answer. But I know one thing dat we all need to keep in mind whatever we decide to do."
"What's that?"
"Only ten names on dat roster. You, me, Tarzan, Bagheera, Jasmine, Kronk...um..." He trailed off.
"Frollo?"
"Yeah, all dere. Dat's seven."
"And then there was a woman I met with horns on her head."
"Yeah, Maleficent. She's got a key to somethin', by the way."
"And then Alex." Elsa thought back to the woman and child she'd seen on the monitors. "And two more. That's eleven."
"Little blonde girl and a purple hourglass figure?"
Elsa blinked. "I think so."
"Dat's Alice and Meg. Both on da list. Guess who da odd one out is."
"Oh," was all she could say. It meant something, she didn't know what. But they wouldn't get answers unless Bagheera could find him.
Return to the table of contents.
Sunday, November 10, 2019
Revisiting the Stauf Mansion
Halloween may be over, but there's still some life left in the world of the dead (which is probably the very core of Halloween's spirit). And one of the eleventh hour additions (Get it? No? Well, you will.) to the season this year is the release of The 13th Doll, a long awaited threequel entry to The 7th Guest franchise.
In case you need to be caught up on Trilobyte's classic, the 7th Guest was a flagship interactive movie/puzzle point and click game released in 1993; on April 1st of all days. The PC was in its new age infancy, and this pre-Myst title was probably the highest profile game to summarize the direction PC gaming was going. Puzzles, story, cut scenes, exploration, atmosphere; this was the game that did it all first.
And best.
Now that's a bold claim that I'm going to need to support, after all you can take any of those aforementioned variables and find a game that did it better (i.e. with fewer flaws). Maybe even one that managed to check off all five bullet points, Zork: Nemesis comes to mind as a viable contender. But The 7th Guest had an X-factor that made it something truly special. Immersion.
That concept gets thrown around a lot in describing games and it's about as reliable an adjective as words like funny, smart, or scary. It's purely subjective. If you're a game designer, you can confidently say you had puzzles that you poured a lot of effort into trying to find the right balance of fun/difficulty, or you devoted several layers to hammering out a coherent story, and so on through those tangible elements. But immersion describes the player's emotional experience, and no game designer can control that. And the fact that 26 and a half years later people are still talking about The 7th Guest leads me to conclude that this game did it best. I didn't come away from it feeling I'd played a game. I felt like I'd been to the Stauf Mansion.
I'd like to revisit it now, hence the title of the blog. I know my skill as a writer is nowhere in the realm of where it would need to be to take you with me, but I do hope it's enough to intrigue you. If you've never played the series, I encourage you to check it out in whatever capacity you have available. I understand there's ways to play the original games, although they're beyond the scope of my dying Chromebook. There are websites and Youtube playthroughs that can at least give you a taste of the journey. And for those of you who are already veterans of the mansion (probably why you're here in the first place), my goal is to make you love the series even more than you already do.
So let's dive into what's sort of a review but mostly a celebration of the house that Stauf built.
The Mansion
First off, has anyone else noticed the layout of the Stauf Mansion is very similar to the home of the Simpsons? If they ever decide to do a Treehouse of Horror segment that lasts the whole episode, this is the one to go with.
The history of Gothic fiction has given us countless great haunted mansions, including the Gracey Manor, Disney's theme park superstar; the one that earned the 'The' in front of 'Haunted Mansion'. But almost all of them create a mood of 'Keep Out' foreboding. The Gracey Manor, with its rich history of story arcs that don't quite intersect, is one of the few to give off a vibe of 'Please, come in'. Stauf's Mansion is carved from this template, but takes it up a notch. Gracey Manor doesn't mind you exploring it. Stauf's Mansion wants you to. In fact it DARES you.
That's the beauty of incorporating the puzzles into the narrative. You wonder how anyone is ever dumb enough to make a deal with the devil, the Stauf Mansion answers that question. It caters to your intelligence. It makes you think you can beat it. Each puzzle unlocks a new mystery, giving you the sense that you're winning. Stauf's voice mocks you (repeatedly) for failing to solve a puzzle, granting a catharsis when you finally do. You bought the game yourself, of course you're going to keep playing it. If this were a real pact with the devil, you would need him to dangle motivators of greed or lust in front of you, you'd fold to intellectual temptation. There. You've just learned something awful about yourself. You're welcome.
I'm going to talk more about the acting as we go through the games individually, but as the central figure of Henry Stauf, actor Robert Hirschboeck is a freaking rock star. It's perplexing to me why his acting career is so limited; you'd think at the very least sci-fi television would be throwing work at him. Hirschboeck is that horror movie host who would out-scenery chew the Muppets. You can see the whole history of horror throughout his performance as Stauf; from the silent film menace of Nosferatu to the soft spoken sadism of the Saw series, with every over the top evil-is-hammy moment in between. If Stauf ever manages to fulfill his end of whatever deal he's made with the underworld, you get the impression he'll keep working for free. He's having that much fun.
The 7th Guest
Now I'm not really going to spend much time addressing individual puzzles because that's really the adventure you have to go on yourself. But suffice to say, these are always a mixed bag. I hear people complain about the cake puzzle the most, which I've never understood what was so difficult about it. 'Solve the Soup Cans' is an official trope, and The 7th Guest named it as such. "Shyly, spryly tryst, wait what?" This was also the first, and to date only, time I've seen the word 'ruddy' used in a sentence. And the less said about the microscope puzzle the better, in fact just pretend I didn't type this sentence.
But really we're here for the iconic cast of characters who manage to not be knock offs of Clue. They're all already successful members of the upper class (assuming Hamilton Temple is a magician people actually hire) and yet they all want more. In a couple of cases the motives aren't entirely unsympathetic; Elinor Knox just wants to start over with her husband Edward after their fortune ran dry. And Hamilton Temple is understandably drawn to the prospect of (let's say it together) "Rrrrrreal magic". The other four are purely self-interested. Edward is actively cheating on his wife right in front of her with young aspiring actress Martine Burden, who has the best last name of the bunch. And then there's corporate climber and Brent Spiner understudy Brian Dutton who has no poker face when it comes to reading letters, and Julia Heine who seems forgettable at first but becomes one of the most engaging characters down the road.
Blue-screen acting is hard. It's easy to knock the performers around for the bits that come off as silly, but it's not a fair assessment of their talents. Often they're having to overreact to nothing, and I'm sure their direction amounted more to hitting marks and holding poses than to figuring out how to make the performances seem natural. And for that, it's pretty impressive that they're all as into it as they are.
That's one of the charms of the series. If this were a film, those moments could break the quality; but here they somehow make the game all the more endearing. This is community theater acting, or the type you might see at Halloween Horror Nights. A friend and coworker of mine once shared the most insightful truth about acting with me. He said that acting isn't about convincing an audience that you're that character. It's convincing the audience that you've convinced yourself that you're that character. These performers are acting the hell out of their roles in a completely unfamiliar medium, and I give them all the credit for what they accomplished with what they were given.
In case you need to be caught up on Trilobyte's classic, the 7th Guest was a flagship interactive movie/puzzle point and click game released in 1993; on April 1st of all days. The PC was in its new age infancy, and this pre-Myst title was probably the highest profile game to summarize the direction PC gaming was going. Puzzles, story, cut scenes, exploration, atmosphere; this was the game that did it all first.
And best.
Now that's a bold claim that I'm going to need to support, after all you can take any of those aforementioned variables and find a game that did it better (i.e. with fewer flaws). Maybe even one that managed to check off all five bullet points, Zork: Nemesis comes to mind as a viable contender. But The 7th Guest had an X-factor that made it something truly special. Immersion.
That concept gets thrown around a lot in describing games and it's about as reliable an adjective as words like funny, smart, or scary. It's purely subjective. If you're a game designer, you can confidently say you had puzzles that you poured a lot of effort into trying to find the right balance of fun/difficulty, or you devoted several layers to hammering out a coherent story, and so on through those tangible elements. But immersion describes the player's emotional experience, and no game designer can control that. And the fact that 26 and a half years later people are still talking about The 7th Guest leads me to conclude that this game did it best. I didn't come away from it feeling I'd played a game. I felt like I'd been to the Stauf Mansion.
I'd like to revisit it now, hence the title of the blog. I know my skill as a writer is nowhere in the realm of where it would need to be to take you with me, but I do hope it's enough to intrigue you. If you've never played the series, I encourage you to check it out in whatever capacity you have available. I understand there's ways to play the original games, although they're beyond the scope of my dying Chromebook. There are websites and Youtube playthroughs that can at least give you a taste of the journey. And for those of you who are already veterans of the mansion (probably why you're here in the first place), my goal is to make you love the series even more than you already do.
So let's dive into what's sort of a review but mostly a celebration of the house that Stauf built.
The Mansion
First off, has anyone else noticed the layout of the Stauf Mansion is very similar to the home of the Simpsons? If they ever decide to do a Treehouse of Horror segment that lasts the whole episode, this is the one to go with.
The history of Gothic fiction has given us countless great haunted mansions, including the Gracey Manor, Disney's theme park superstar; the one that earned the 'The' in front of 'Haunted Mansion'. But almost all of them create a mood of 'Keep Out' foreboding. The Gracey Manor, with its rich history of story arcs that don't quite intersect, is one of the few to give off a vibe of 'Please, come in'. Stauf's Mansion is carved from this template, but takes it up a notch. Gracey Manor doesn't mind you exploring it. Stauf's Mansion wants you to. In fact it DARES you.
That's the beauty of incorporating the puzzles into the narrative. You wonder how anyone is ever dumb enough to make a deal with the devil, the Stauf Mansion answers that question. It caters to your intelligence. It makes you think you can beat it. Each puzzle unlocks a new mystery, giving you the sense that you're winning. Stauf's voice mocks you (repeatedly) for failing to solve a puzzle, granting a catharsis when you finally do. You bought the game yourself, of course you're going to keep playing it. If this were a real pact with the devil, you would need him to dangle motivators of greed or lust in front of you, you'd fold to intellectual temptation. There. You've just learned something awful about yourself. You're welcome.
I'm going to talk more about the acting as we go through the games individually, but as the central figure of Henry Stauf, actor Robert Hirschboeck is a freaking rock star. It's perplexing to me why his acting career is so limited; you'd think at the very least sci-fi television would be throwing work at him. Hirschboeck is that horror movie host who would out-scenery chew the Muppets. You can see the whole history of horror throughout his performance as Stauf; from the silent film menace of Nosferatu to the soft spoken sadism of the Saw series, with every over the top evil-is-hammy moment in between. If Stauf ever manages to fulfill his end of whatever deal he's made with the underworld, you get the impression he'll keep working for free. He's having that much fun.
The 7th Guest
Now I'm not really going to spend much time addressing individual puzzles because that's really the adventure you have to go on yourself. But suffice to say, these are always a mixed bag. I hear people complain about the cake puzzle the most, which I've never understood what was so difficult about it. 'Solve the Soup Cans' is an official trope, and The 7th Guest named it as such. "Shyly, spryly tryst, wait what?" This was also the first, and to date only, time I've seen the word 'ruddy' used in a sentence. And the less said about the microscope puzzle the better, in fact just pretend I didn't type this sentence.
But really we're here for the iconic cast of characters who manage to not be knock offs of Clue. They're all already successful members of the upper class (assuming Hamilton Temple is a magician people actually hire) and yet they all want more. In a couple of cases the motives aren't entirely unsympathetic; Elinor Knox just wants to start over with her husband Edward after their fortune ran dry. And Hamilton Temple is understandably drawn to the prospect of (let's say it together) "Rrrrrreal magic". The other four are purely self-interested. Edward is actively cheating on his wife right in front of her with young aspiring actress Martine Burden, who has the best last name of the bunch. And then there's corporate climber and Brent Spiner understudy Brian Dutton who has no poker face when it comes to reading letters, and Julia Heine who seems forgettable at first but becomes one of the most engaging characters down the road.
Blue-screen acting is hard. It's easy to knock the performers around for the bits that come off as silly, but it's not a fair assessment of their talents. Often they're having to overreact to nothing, and I'm sure their direction amounted more to hitting marks and holding poses than to figuring out how to make the performances seem natural. And for that, it's pretty impressive that they're all as into it as they are.
That's one of the charms of the series. If this were a film, those moments could break the quality; but here they somehow make the game all the more endearing. This is community theater acting, or the type you might see at Halloween Horror Nights. A friend and coworker of mine once shared the most insightful truth about acting with me. He said that acting isn't about convincing an audience that you're that character. It's convincing the audience that you've convinced yourself that you're that character. These performers are acting the hell out of their roles in a completely unfamiliar medium, and I give them all the credit for what they accomplished with what they were given.
Like the Haunted Mansion, the Stauf Mansion erupts with fanfic fuel by how much...stuff there is. Talking paintings, ectoplasmic soup, a physically impossible layout, a secret passage down a bathroom sink drain; there's a whole lot of window dressing in this place that serves no purpose other than it takes you further into the lore of the place. The fact that the main plot is told through non-chronological fragments that may or may not line up adds to the overall impact. It's fascinating to watch the narrative unfold as the guests start killing each other for an ambiguous reward they're never going to get (Oh Julia, you nutty flapper). And dear God, Elinor! I don't know what she ever did to deserve that fate, but suddenly the donkey from Pinocchio who still knew his name seems to have drawn the long straw.
The 11th Hour
This whole game takes a beating from the fan base that I think is undeserved. Some of the criticism is fair; there are way too many games you have to play against Stauf that require dumb luck to win, and the piano puzzle is the stuff of walkthrough-proof legend. But I honestly didn't have a problem with the fetch quests. There's a lot of detail throughout the mansion and you can't really get players to appreciate it without making them explore. Yeah, pre-Gamefaqs.com this was a frustration but it's not as big a deal as people are making it.
Gameplay-wise it's more of the same, which is exactly what you want from a 7th Guest sequel. But the changes in the approach to story-telling has people divided, and to be fair I get it. There were dangling plot threads from the first game for which I'd love to have gotten resolution. How exactly did Martine die? When was the 'now' that the events were happening? And of course, who was the woman in white?
Did I forget to mention her? Much like the enigmatic attic bride of Gracey Manor, the woman in white appeared out of nowhere with no explanation on the second floor, and once in the crypt maze. For the longest time I thought she was Martine, but that doesn't seem to be the case. At any rate, her sudden lunge towards the camera is one of the eeriest and most paranoia inducing moments in the game. Alas, her role will go unanswered for now.
What we have instead is the assembly of a short film starring quite an attractive cast that may have been rescued from a soap opera that never got past the pilot. Stauf is back, in all of his more-is-more glory, and I can't help but find the differing acting styles riveting. Carl Denning, Robin Morales, and the townsfolk are performing for television, while Hirschboeck and a few cameos are still projecting from the stage. You'd think this would create a disjointed clash, but I think it works surprisingly well. There's a fine line when actors have to play characters who just can't believe the situation they're in; it gets dangerously close to the actor losing their character. Fortunately the cast stays on the side of credibility, with Carl playing a round of Let's Make a Deal as the apex.
So, plot. Honestly a lot more going on than you'd expect. A string of disappearances in the town where Stauf's mansion sits, a relationship drama between television journalists, a lackey lawyer, a severed hand, and two women who were raped by the house eighteen years prior resulting in the birth of a demon offspring. This is actually a well written X-Files episode that never feels too overstuffed. And Samantha, the other victim, manages to be the strongest-willed character in the series; from the confines of a wheelchair no less.
This game added a level of substance that The 7th Guest missed out on. Stauf is hammy, but he also has layers. He has quick but noticeable moments of vulnerability when he realizes how easily his plans can be unraveled. Edward Knox pops up in one scene, affably resigned to helplessness, which is more development than he got in the whole first game. Previously unsympathetic Martine has a heartbreaking moment where she can't quite wrap her head around the fact that she's dead.
And Julia. Like Stauf, she seems much happier as a victim to the house than she was alive. In The 7th Guest we were left thinking she'd won the game but dispatched for being useless. Here we get an aftermath; she's become a valuable member of the house. In her one scene she seems to have become Stauf's partner in crime, delighted at being able to murder the lackey lawyer. Maybe he granted her wish after all.
All in all I think this game is underrated. Yeah, you can't top the raw inspiration of the original, but the story matured with The 11th Hour and expanded the mythology of Stauf and company. I can't imagine playing The 7th Guest and not continuing on to the sequel, it just feels wrong to leave unfinished, if completion is really an option. But, we still have one more stop to go.
Although before we skip ahead two and a half decades I want to mention the character of Marie, the demon offspring of the Stauf Mansion played by the late Michelle Gaudreau. I keep saying demon, but let me stress it wasn't through a makeup job, it was pure performance from Gaudreau. She looked venomous. Every line and reaction from her seethed with contempt, for no reason other than it's who and what she was. That character had grounds for a spin-off, and it's a real shame we'll never see one.
The 13th Doll
So full disclosure, I don't have Steam access. I'm not sure how long it's going to be before I get my hands on the new game, but I've been watching its development carefully. And ever since the release date I've been scavenging playthrough videos on Youtube to see how the game stacks up.
The fact that The 13th Doll exists at all is a testament to how beloved the original games were. The tagline for the title is "A Fan Game of The 7th Guest", and I certainly appreciate the humility Attic Door Productions has on display, but as a long time fan I can confidently accept The 13th Doll as a solid installment that stands alongside its predecessors without a need for any qualifier. This was a labor of love, and you can see it in every carefully reconstructed nook and cranny of the recreated mansion.
I can't personally speak to the puzzles as I skip over those segments, but they look true to form and I've read nothing but praise for their design. As a narrative, it's closer to The 7th Guest than The 11th Hour with a few creative tweaks, such as a dual-sided story with only one happy ending (as best as I can tell). Special kudos to the creators who were wise to avoid making too different. The Stauf Mansion has always been about giving the player just enough information to keep you engaged but not to the point of explaining everything. The 13th Doll does a wonderful job of building on the mythology without smothering it. The only questions that get answered are the ones that allow the story to blossom, the rest are left to your own untangling.
Now I have to be fair about this, the same issues that plagued blue-screen acting back in the nineties still exist today. Often the actors have to deliver performances with their feet anchored to their marks in a way that comes off as unnatural. This probably can't be helped, but unfortunately it tends to lead reviewers to the conclusion that the acting is bad. And its not. The actors are very good; better than you might realize. As I said before, this kind of acting is hard to do, and I believe every one of them accomplished something they should be proud of.
Risking spoilers ahead: Tad is back. He's been in a mental institution (and not a very good one) ever since his tussle with the house as a child. The ward thinks he's insane, but of course we all know better. Hunter Menken plays the role not as someone broken and defeated, but as someone broken and angry. It's a smart choice, as it gives Tad the kind of heroic determination that we've only previously seen from Samantha in The 11th Hour.
Joining Tad for his kill-joyride is Dr. Richmond, played by Mathias Blake. It wouldn't be a 7th Guest story without watching someone fall to Stauf's corruption. But interestingly, Richmond starts at a place of pure intentions, not the amorality of Carl and Robin. Blake plays him as a man unaware that he's turning to the dark side imbuing his journey with a douse of tragedy (well...maybe).
Rounding out the triumvirate is the long awaited return of the woman in white, played by Julia-Kaye Rohlf. I can't say too much, but her role in the game is as important as Tad's, Richmond's, or even Stauf's, and I'm grateful to the production team for giving her more of a presence than simply answering the question of who she is/was. For each mystery resolved with her character another arises, and not in a way that's unwelcomed. In the end The 13th Doll does something impressive, it concludes the series without necessarily concluding the series. And it's satisfying either way.
The End, or Is It?
By the definition of a ghost story, you can't keep the dead down. The Stauf Mansion has lots of ghosts and even more stories, so it's quite possible we haven't had those front doors slam behind us for the last time. After all, there's plenty of numbers left (The 18th Birthday, The 39th Step, 101 Damnations); when you're in the underworld there's no place to go but up.
In 1993, Trilobyte created something more than a computer game. They created a journey; one that people were, and are, willing to take over and over, no matter how many times they've assembled the phrase "There is no possible way". As fans, we love the journey. We cherish the precious moments to face the power behind the monster behind the man behind the mansion. We care. And a team of game designers known as Attic Door Productions cared so much that they were willing to feed the house, resurrect Stauf, and grant us a whole new journey to love.
Books are meant to be read, films watched, music listened to, games played; I think at best any creator just hopes their work will be correctly experienced for what it is. But once in a while a work becomes loved, and then it transcends itself into something special. I believe the Stauf Mansion has achieved this, and that may very well be the "Rrrrrreal magic" we were promised.
Thank you Trilobyte. And thank you Attic Door Productions.
The 11th Hour
This whole game takes a beating from the fan base that I think is undeserved. Some of the criticism is fair; there are way too many games you have to play against Stauf that require dumb luck to win, and the piano puzzle is the stuff of walkthrough-proof legend. But I honestly didn't have a problem with the fetch quests. There's a lot of detail throughout the mansion and you can't really get players to appreciate it without making them explore. Yeah, pre-Gamefaqs.com this was a frustration but it's not as big a deal as people are making it.
Gameplay-wise it's more of the same, which is exactly what you want from a 7th Guest sequel. But the changes in the approach to story-telling has people divided, and to be fair I get it. There were dangling plot threads from the first game for which I'd love to have gotten resolution. How exactly did Martine die? When was the 'now' that the events were happening? And of course, who was the woman in white?
Did I forget to mention her? Much like the enigmatic attic bride of Gracey Manor, the woman in white appeared out of nowhere with no explanation on the second floor, and once in the crypt maze. For the longest time I thought she was Martine, but that doesn't seem to be the case. At any rate, her sudden lunge towards the camera is one of the eeriest and most paranoia inducing moments in the game. Alas, her role will go unanswered for now.
What we have instead is the assembly of a short film starring quite an attractive cast that may have been rescued from a soap opera that never got past the pilot. Stauf is back, in all of his more-is-more glory, and I can't help but find the differing acting styles riveting. Carl Denning, Robin Morales, and the townsfolk are performing for television, while Hirschboeck and a few cameos are still projecting from the stage. You'd think this would create a disjointed clash, but I think it works surprisingly well. There's a fine line when actors have to play characters who just can't believe the situation they're in; it gets dangerously close to the actor losing their character. Fortunately the cast stays on the side of credibility, with Carl playing a round of Let's Make a Deal as the apex.
So, plot. Honestly a lot more going on than you'd expect. A string of disappearances in the town where Stauf's mansion sits, a relationship drama between television journalists, a lackey lawyer, a severed hand, and two women who were raped by the house eighteen years prior resulting in the birth of a demon offspring. This is actually a well written X-Files episode that never feels too overstuffed. And Samantha, the other victim, manages to be the strongest-willed character in the series; from the confines of a wheelchair no less.
This game added a level of substance that The 7th Guest missed out on. Stauf is hammy, but he also has layers. He has quick but noticeable moments of vulnerability when he realizes how easily his plans can be unraveled. Edward Knox pops up in one scene, affably resigned to helplessness, which is more development than he got in the whole first game. Previously unsympathetic Martine has a heartbreaking moment where she can't quite wrap her head around the fact that she's dead.
And Julia. Like Stauf, she seems much happier as a victim to the house than she was alive. In The 7th Guest we were left thinking she'd won the game but dispatched for being useless. Here we get an aftermath; she's become a valuable member of the house. In her one scene she seems to have become Stauf's partner in crime, delighted at being able to murder the lackey lawyer. Maybe he granted her wish after all.
All in all I think this game is underrated. Yeah, you can't top the raw inspiration of the original, but the story matured with The 11th Hour and expanded the mythology of Stauf and company. I can't imagine playing The 7th Guest and not continuing on to the sequel, it just feels wrong to leave unfinished, if completion is really an option. But, we still have one more stop to go.
Although before we skip ahead two and a half decades I want to mention the character of Marie, the demon offspring of the Stauf Mansion played by the late Michelle Gaudreau. I keep saying demon, but let me stress it wasn't through a makeup job, it was pure performance from Gaudreau. She looked venomous. Every line and reaction from her seethed with contempt, for no reason other than it's who and what she was. That character had grounds for a spin-off, and it's a real shame we'll never see one.
The 13th Doll
So full disclosure, I don't have Steam access. I'm not sure how long it's going to be before I get my hands on the new game, but I've been watching its development carefully. And ever since the release date I've been scavenging playthrough videos on Youtube to see how the game stacks up.
The fact that The 13th Doll exists at all is a testament to how beloved the original games were. The tagline for the title is "A Fan Game of The 7th Guest", and I certainly appreciate the humility Attic Door Productions has on display, but as a long time fan I can confidently accept The 13th Doll as a solid installment that stands alongside its predecessors without a need for any qualifier. This was a labor of love, and you can see it in every carefully reconstructed nook and cranny of the recreated mansion.
I can't personally speak to the puzzles as I skip over those segments, but they look true to form and I've read nothing but praise for their design. As a narrative, it's closer to The 7th Guest than The 11th Hour with a few creative tweaks, such as a dual-sided story with only one happy ending (as best as I can tell). Special kudos to the creators who were wise to avoid making too different. The Stauf Mansion has always been about giving the player just enough information to keep you engaged but not to the point of explaining everything. The 13th Doll does a wonderful job of building on the mythology without smothering it. The only questions that get answered are the ones that allow the story to blossom, the rest are left to your own untangling.
Now I have to be fair about this, the same issues that plagued blue-screen acting back in the nineties still exist today. Often the actors have to deliver performances with their feet anchored to their marks in a way that comes off as unnatural. This probably can't be helped, but unfortunately it tends to lead reviewers to the conclusion that the acting is bad. And its not. The actors are very good; better than you might realize. As I said before, this kind of acting is hard to do, and I believe every one of them accomplished something they should be proud of.
Risking spoilers ahead: Tad is back. He's been in a mental institution (and not a very good one) ever since his tussle with the house as a child. The ward thinks he's insane, but of course we all know better. Hunter Menken plays the role not as someone broken and defeated, but as someone broken and angry. It's a smart choice, as it gives Tad the kind of heroic determination that we've only previously seen from Samantha in The 11th Hour.
Joining Tad for his kill-joyride is Dr. Richmond, played by Mathias Blake. It wouldn't be a 7th Guest story without watching someone fall to Stauf's corruption. But interestingly, Richmond starts at a place of pure intentions, not the amorality of Carl and Robin. Blake plays him as a man unaware that he's turning to the dark side imbuing his journey with a douse of tragedy (well...maybe).
Rounding out the triumvirate is the long awaited return of the woman in white, played by Julia-Kaye Rohlf. I can't say too much, but her role in the game is as important as Tad's, Richmond's, or even Stauf's, and I'm grateful to the production team for giving her more of a presence than simply answering the question of who she is/was. For each mystery resolved with her character another arises, and not in a way that's unwelcomed. In the end The 13th Doll does something impressive, it concludes the series without necessarily concluding the series. And it's satisfying either way.
The End, or Is It?
By the definition of a ghost story, you can't keep the dead down. The Stauf Mansion has lots of ghosts and even more stories, so it's quite possible we haven't had those front doors slam behind us for the last time. After all, there's plenty of numbers left (The 18th Birthday, The 39th Step, 101 Damnations); when you're in the underworld there's no place to go but up.
In 1993, Trilobyte created something more than a computer game. They created a journey; one that people were, and are, willing to take over and over, no matter how many times they've assembled the phrase "There is no possible way". As fans, we love the journey. We cherish the precious moments to face the power behind the monster behind the man behind the mansion. We care. And a team of game designers known as Attic Door Productions cared so much that they were willing to feed the house, resurrect Stauf, and grant us a whole new journey to love.
Books are meant to be read, films watched, music listened to, games played; I think at best any creator just hopes their work will be correctly experienced for what it is. But once in a while a work becomes loved, and then it transcends itself into something special. I believe the Stauf Mansion has achieved this, and that may very well be the "Rrrrrreal magic" we were promised.
Thank you Trilobyte. And thank you Attic Door Productions.
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